 f754cecb49
			
		
	
	
		f754cecb49
		
			
		
	
	
	
	
		
			
			# Objective Align `UiImage` with the new `XNode` naming convention. ## Solution - Rename `UiImage` to `ImageNode` - Rename `UiImageSize` to `ImageNodeSize` --- ## Migration Guide Before: ```rust commands.spawn(UiImage::new(image)); ```` After: ```rust commands.spawn(ImageNode::new(image)); ```
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create buttons with their textures sliced
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| //! and kept in proportion instead of being stretched by the button dimensions
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| 
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| use bevy::{
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|     color::palettes::css::{GOLD, ORANGE},
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|     prelude::*,
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|     ui::widget::NodeImageMode,
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|     winit::WinitSettings,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, button_system)
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|         .run();
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| }
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (&Interaction, &Children, &mut ImageNode),
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|         (Changed<Interaction>, With<Button>),
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|     >,
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|     mut text_query: Query<&mut Text>,
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| ) {
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|     for (interaction, children, mut image) in &mut interaction_query {
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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|         match *interaction {
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|             Interaction::Pressed => {
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|                 **text = "Press".to_string();
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|                 image.color = GOLD.into();
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|             }
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|             Interaction::Hovered => {
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|                 **text = "Hover".to_string();
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|                 image.color = ORANGE.into();
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|             }
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|             Interaction::None => {
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|                 **text = "Button".to_string();
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|                 image.color = Color::WHITE;
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");
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| 
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|     let slicer = TextureSlicer {
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|         border: BorderRect::square(22.0),
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|         center_scale_mode: SliceScaleMode::Stretch,
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|         sides_scale_mode: SliceScaleMode::Stretch,
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|         max_corner_scale: 1.0,
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|     };
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|     // ui camera
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|     commands.spawn(Camera2d);
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|     commands
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|         .spawn(Node {
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|             width: Val::Percent(100.0),
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|             height: Val::Percent(100.0),
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|             align_items: AlignItems::Center,
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|             justify_content: JustifyContent::Center,
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
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|                 parent
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|                     .spawn((
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|                         Button,
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|                         ImageNode {
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|                             image: image.clone(),
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|                             image_mode: NodeImageMode::Sliced(slicer.clone()),
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|                             ..default()
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|                         },
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|                         Node {
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|                             width: Val::Px(w),
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|                             height: Val::Px(h),
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|                             // horizontally center child text
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|                             justify_content: JustifyContent::Center,
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|                             // vertically center child text
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|                             align_items: AlignItems::Center,
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|                             margin: UiRect::all(Val::Px(20.0)),
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|                             ..default()
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|                         },
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|                     ))
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|                     .with_child((
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|                         Text::new("Button"),
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|                         TextFont {
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|                             font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                             font_size: 33.0,
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|                             ..default()
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|                         },
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|                         TextColor(Color::srgb(0.9, 0.9, 0.9)),
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|                     ));
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|             }
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|         });
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| }
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