![]() We have to extract the material ID from the mesh and stuff it in the vertex during visibility buffer resolution. |
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.. | ||
src | ||
Cargo.toml | ||
README.md |
![]() We have to extract the material ID from the mesh and stuff it in the vertex during visibility buffer resolution. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml | ||
README.md |