bevy/crates
Carter Anderson c019a60b39 Add "end of main pass post processing" render graph node (#6468)
# Objective

Bevy UI (and third party plugins) currently have no good way to position themselves after all post processing effects. They currently use the tonemapping node, but this is not adequate if there is anything after tonemapping (such as FXAA).

## Solution

Add a logical `END_MAIN_PASS_POST_PROCESSING` RenderGraph node that main pass post processing effects position themselves before, and things like UIs can position themselves after.
2022-11-04 22:19:02 +00:00
..
bevy_animation Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_app Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_asset Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_audio Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_core Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_core_pipeline Add "end of main pass post processing" render graph node (#6468) 2022-11-04 22:19:02 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Add Exponential Moving Average into diagnostics (#4992) 2022-10-24 13:46:37 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin bevy_dynamic_plugin: make it possible to handle loading errors (#6437) 2022-11-01 11:35:44 +00:00
bevy_ecs Fix unsound EntityMut::remove_children. Add EntityMut::world_scope (#6464) 2022-11-04 17:30:40 +00:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_gltf fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_hierarchy Fix unsound EntityMut::remove_children. Add EntityMut::world_scope (#6464) 2022-11-04 17:30:40 +00:00
bevy_input Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_internal Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_log Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_macro_utils fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_math Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Use new let-else syntax where possible (#6463) 2022-11-04 21:32:09 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect Use new let-else syntax where possible (#6463) 2022-11-04 21:32:09 +00:00
bevy_render Use new let-else syntax where possible (#6463) 2022-11-04 21:32:09 +00:00
bevy_scene bevy_reflect: Binary formats (#6140) 2022-11-04 02:22:54 +00:00
bevy_sprite bevy_pbr: Fix incorrect and unnecessary normal-mapping code (#5766) 2022-11-03 20:37:32 +00:00
bevy_tasks TaskPool Panic Handling (#6443) 2022-11-02 23:40:08 +00:00
bevy_text Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_time TaskPool Panic Handling (#6443) 2022-11-02 23:40:08 +00:00
bevy_transform TaskPool Panic Handling (#6443) 2022-11-02 23:40:08 +00:00
bevy_ui Add "end of main pass post processing" render graph node (#6468) 2022-11-04 22:19:02 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Revert "Show prelude re-exports in docs (#6448)" (#6449) 2022-11-02 20:40:45 +00:00
bevy_winit Use new let-else syntax where possible (#6463) 2022-11-04 21:32:09 +00:00