![]() # Objective I'm exposing these command encoders so bevy user's can create their own command encoders. This is useful when you want to copy a texture to a texture or create a compute pass manually for example. Note: I formatted this file which might of changed the order of some exports. ## Solution Just re-export `CommandEncoder` and `CommandEncoderDescriptor`. |
||
---|---|---|
.. | ||
bevy_core_pipeline | ||
bevy_gltf2 | ||
bevy_pbr2 | ||
bevy_render2 | ||
bevy_sprite2 |