bevy/crates
ickshonpe c0ccc87738
UI material border radius (#15171)
# Objective

I wrote a box shadow UI material naively thinking I could use the border
widths attribute to hold the border radius but it
doesn't work as the border widths are automatically set in the
extraction function. Need to send border radius to the shader seperately
for it to be viable.

## Solution

Add a `border_radius` vertex attribute to the ui material.

This PR also removes the normalization of border widths for custom UI
materials. The regular UI shader doesn't do this so it's a bit confusing
and means you can't use the logic from `ui.wgsl` in your custom UI
materials.

## Testing / Showcase

Made a change to the `ui_material` example to display border radius:

```cargo run --example ui_material```

<img width="569" alt="corners" src="https://github.com/user-attachments/assets/36412736-a9ee-4042-aadd-68b9cafb17cb" />
2025-01-28 04:54:48 +00:00
..
bevy_a11y Add no_std Support to bevy_a11y (#17505) 2025-01-23 03:52:47 +00:00
bevy_animation Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_app Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_asset Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_audio Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
bevy_color Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_core_pipeline Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
bevy_derive Bump Version after Release (#17176) 2025-01-06 00:04:44 +00:00
bevy_dev_tools Adds update interval config for FpsOverlayPlugin (#17489) 2025-01-24 05:57:36 +00:00
bevy_diagnostic Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_dylib Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_ecs Simplify derive_from_world (#17534) 2025-01-26 22:25:29 +00:00
bevy_encase_derive Bump Version after Release (#17176) 2025-01-06 00:04:44 +00:00
bevy_gilrs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_gizmos Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
bevy_gltf Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
bevy_image Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_input added Hash to MouseScrollUnit; (#17538) 2025-01-26 22:24:50 +00:00
bevy_input_focus Refactored ComponentHook Parameters into HookContext (#17503) 2025-01-23 02:45:24 +00:00
bevy_internal Add support for specular tints and maps per the KHR_materials_specular glTF extension. (#14069) 2025-01-26 20:38:46 +00:00
bevy_log Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
bevy_macro_utils Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_math Reworked Segment types into their cartesian forms (#17404) 2025-01-19 03:54:45 +00:00
bevy_mesh Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_mikktspace Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
bevy_pbr Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
bevy_picking Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_platform_support Fix Typo in bevy_platform_support's spin Feature (#17516) 2025-01-23 21:47:21 +00:00
bevy_ptr Update safety docs for Ptr::assert_unique (#17394) 2025-01-16 03:25:19 +00:00
bevy_reflect Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_remote Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_render Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
bevy_scene Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_sprite Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
bevy_state Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_tasks Move spin to bevy_platform_support out of other crates (#17470) 2025-01-23 05:27:02 +00:00
bevy_text Proportional scaling for the sprite's texture. (#17258) 2025-01-24 18:24:02 +00:00
bevy_time Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_transform Parent -> ChildOf (#17427) 2025-01-20 22:13:29 +00:00
bevy_ui UI material border radius (#15171) 2025-01-28 04:54:48 +00:00
bevy_utils Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
bevy_window Move spin to bevy_platform_support out of other crates (#17470) 2025-01-23 05:27:02 +00:00
bevy_winit Make CustomCursor variants CustomCursorImage/CustomCursorUrl structs (#17518) 2025-01-24 05:39:04 +00:00