 fe7e31ea76
			
		
	
	
		fe7e31ea76
		
			
		
	
	
	
	
		
			
			When `cargo doc -Zunstable-options -Zrustdoc-scrape-examples` (trying to figure out why it doesn't work with bevy), I had the following warnings: ``` warning: unresolved link to `Quad` --> examples/2d/mesh2d.rs:1:66 | 1 | //! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene. | ^^^^ no item named `Quad` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: `bevy` (example "mesh2d") generated 1 warning warning: unresolved link to `update_weights` --> examples/animation/morph_targets.rs:6:17 | 6 | //! See the [`update_weights`] system for details. | ^^^^^^^^^^^^^^ no item named `update_weights` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: public documentation for `morph_targets` links to private item `name_morphs` --> examples/animation/morph_targets.rs:7:43 | 7 | //! - How to read morph target names in [`name_morphs`]. | ^^^^^^^^^^^ this item is private | = note: this link will resolve properly if you pass `--document-private-items` = note: `#[warn(rustdoc::private_intra_doc_links)]` on by default warning: public documentation for `morph_targets` links to private item `setup_animations` --> examples/animation/morph_targets.rs:8:48 | 8 | //! - How to play morph target animations in [`setup_animations`]. | ^^^^^^^^^^^^^^^^ this item is private | = note: this link will resolve properly if you pass `--document-private-items` warning: `bevy` (example "morph_targets") generated 3 warnings warning: unresolved link to `Quad` --> examples/2d/mesh2d_vertex_color_texture.rs:1:66 | 1 | //! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene. | ^^^^ no item named `Quad` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: `bevy` (example "mesh2d_vertex_color_texture") generated 1 warning warning: unresolved link to `UIScale` --> examples/ui/ui_scaling.rs:1:36 | 1 | //! This example illustrates the [`UIScale`] resource from `bevy_ui`. | ^^^^^^^ no item named `UIScale` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: `bevy` (example "ui_scaling") generated 1 warning warning: unresolved link to `dependencies` --> examples/app/headless.rs:5:6 | 5 | //! [dependencies] | ^^^^^^^^^^^^ no item named `dependencies` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: `bevy` (example "headless") generated 1 warning warning: unresolved link to `Material2d` --> examples/2d/mesh2d_manual.rs:3:26 | 3 | //! It doesn't use the [`Material2d`] abstraction, but changes the vertex buffer to include verte... | ^^^^^^^^^^ no item named `Material2d` in scope | = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]` = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default warning: `bevy` (example "mesh2d_manual") generated 1 warning ```
		
			
				
	
	
		
			102 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Controls morph targets in a loaded scene.
 | |
| //!
 | |
| //! Illustrates:
 | |
| //!
 | |
| //! - How to access and modify individual morph target weights.
 | |
| //!   See the `update_weights` system for details.
 | |
| //! - How to read morph target names in `name_morphs`.
 | |
| //! - How to play morph target animations in `setup_animations`.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| use std::f32::consts::PI;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 title: "morph targets".to_string(),
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         .insert_resource(AmbientLight {
 | |
|             brightness: 1.0,
 | |
|             ..default()
 | |
|         })
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, (name_morphs, setup_animations))
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct MorphData {
 | |
|     the_wave: Handle<AnimationClip>,
 | |
|     mesh: Handle<Mesh>,
 | |
| }
 | |
| 
 | |
| fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
 | |
|     commands.insert_resource(MorphData {
 | |
|         the_wave: asset_server.load("models/animated/MorphStressTest.gltf#Animation2"),
 | |
|         mesh: asset_server.load("models/animated/MorphStressTest.gltf#Mesh0/Primitive0"),
 | |
|     });
 | |
|     commands.spawn(SceneBundle {
 | |
|         scene: asset_server.load("models/animated/MorphStressTest.gltf#Scene0"),
 | |
|         ..default()
 | |
|     });
 | |
|     commands.spawn(DirectionalLightBundle {
 | |
|         directional_light: DirectionalLight {
 | |
|             color: Color::WHITE,
 | |
|             illuminance: 19350.0,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_rotation(Quat::from_rotation_z(PI / 2.0)),
 | |
|         ..default()
 | |
|     });
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(3.0, 2.1, 10.2).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | |
| 
 | |
| /// Plays an [`AnimationClip`] from the loaded [`Gltf`] on the [`AnimationPlayer`] created by the spawned scene.
 | |
| fn setup_animations(
 | |
|     mut has_setup: Local<bool>,
 | |
|     mut players: Query<(&Name, &mut AnimationPlayer)>,
 | |
|     morph_data: Res<MorphData>,
 | |
| ) {
 | |
|     if *has_setup {
 | |
|         return;
 | |
|     }
 | |
|     for (name, mut player) in &mut players {
 | |
|         // The name of the entity in the GLTF scene containing the AnimationPlayer for our morph targets is "Main"
 | |
|         if name.as_str() != "Main" {
 | |
|             continue;
 | |
|         }
 | |
|         player.play(morph_data.the_wave.clone()).repeat();
 | |
|         *has_setup = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// You can get the target names in their corresponding [`Mesh`].
 | |
| /// They are in the order of the weights.
 | |
| fn name_morphs(
 | |
|     mut has_printed: Local<bool>,
 | |
|     morph_data: Res<MorphData>,
 | |
|     meshes: Res<Assets<Mesh>>,
 | |
| ) {
 | |
|     if *has_printed {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     let Some(mesh) = meshes.get(&morph_data.mesh) else {
 | |
|         return;
 | |
|     };
 | |
|     let Some(names) = mesh.morph_target_names() else {
 | |
|         return;
 | |
|     };
 | |
|     for name in names {
 | |
|         println!("  {name}");
 | |
|     }
 | |
|     *has_printed = true;
 | |
| }
 |