 7d69d3195f
			
		
	
	
		7d69d3195f
		
			
		
	
	
	
	
		
			
			# Objective
It would be convenient to be able to call functions with `Commands` as a
parameter without having to move your own instance of `Commands`. Since
this struct is composed entirely of references, we can easily get an
owned instance of `Commands` by shortening the lifetime.
## Solution
Add `Commands::reborrow`, `EntiyCommands::reborrow`, and
`Deferred::reborrow`, which returns an owned version of themselves with
a shorter lifetime.
Remove unnecessary lifetimes from `EntityCommands`. The `'w` and `'s`
lifetimes only have to be separate for `Commands` because it's used as a
`SystemParam` -- this is not the case for `EntityCommands`.
---
## Changelog
Added `Commands::reborrow`. This is useful if you have `&mut Commands`
but need `Commands`. Also added `EntityCommands::reborrow` and
`Deferred:reborrow` which serve the same purpose.
## Migration Guide
The lifetimes for `EntityCommands` have been simplified.
```rust
// Before (Bevy 0.12)
struct MyStruct<'w, 's, 'a> {
     commands: EntityCommands<'w, 's, 'a>,
}
// After (Bevy 0.13)
struct MyStruct<'a> {
    commands: EntityCommands<'a>,
}
```
The method `EntityCommands::commands` now returns `Commands` rather than
`&mut Commands`.
```rust
// Before (Bevy 0.12)
let commands = entity_commands.commands();
commands.spawn(...);
// After (Bevy 0.13)
let mut commands = entity_commands.commands();
commands.spawn(...);
```
		
	
			
		
			
				
	
	
		
			280 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::components::{Children, Parent};
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| use bevy_ecs::{
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|     entity::Entity,
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|     system::{Command, EntityCommands},
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|     world::{EntityWorldMut, World},
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| };
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| use bevy_utils::tracing::debug;
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| 
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| /// Despawns the given entity and all its children recursively
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| #[derive(Debug)]
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| pub struct DespawnRecursive {
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|     /// Target entity
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|     pub entity: Entity,
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| }
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| 
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| /// Despawns the given entity's children recursively
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| #[derive(Debug)]
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| pub struct DespawnChildrenRecursive {
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|     /// Target entity
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|     pub entity: Entity,
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| }
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| 
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| /// Function for despawning an entity and all its children
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| pub fn despawn_with_children_recursive(world: &mut World, entity: Entity) {
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|     // first, make the entity's own parent forget about it
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|     if let Some(parent) = world.get::<Parent>(entity).map(|parent| parent.0) {
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|         if let Some(mut children) = world.get_mut::<Children>(parent) {
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|             children.0.retain(|c| *c != entity);
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|         }
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|     }
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| 
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|     // then despawn the entity and all of its children
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|     despawn_with_children_recursive_inner(world, entity);
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| }
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| 
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| // Should only be called by `despawn_with_children_recursive`!
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| fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) {
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|     if let Some(mut children) = world.get_mut::<Children>(entity) {
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|         for e in std::mem::take(&mut children.0) {
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|             despawn_with_children_recursive_inner(world, e);
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|         }
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|     }
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| 
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|     if !world.despawn(entity) {
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|         debug!("Failed to despawn entity {:?}", entity);
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|     }
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| }
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| 
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| fn despawn_children_recursive(world: &mut World, entity: Entity) {
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|     if let Some(children) = world.entity_mut(entity).take::<Children>() {
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|         for e in children.0 {
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|             despawn_with_children_recursive_inner(world, e);
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|         }
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|     }
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| }
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| 
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| impl Command for DespawnRecursive {
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|     fn apply(self, world: &mut World) {
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|         #[cfg(feature = "trace")]
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|         let _span = bevy_utils::tracing::info_span!(
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|             "command",
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|             name = "DespawnRecursive",
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|             entity = bevy_utils::tracing::field::debug(self.entity)
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|         )
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|         .entered();
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|         despawn_with_children_recursive(world, self.entity);
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|     }
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| }
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| 
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| impl Command for DespawnChildrenRecursive {
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|     fn apply(self, world: &mut World) {
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|         #[cfg(feature = "trace")]
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|         let _span = bevy_utils::tracing::info_span!(
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|             "command",
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|             name = "DespawnChildrenRecursive",
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|             entity = bevy_utils::tracing::field::debug(self.entity)
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|         )
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|         .entered();
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|         despawn_children_recursive(world, self.entity);
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|     }
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| }
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| 
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| /// Trait that holds functions for despawning recursively down the transform hierarchy
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| pub trait DespawnRecursiveExt {
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|     /// Despawns the provided entity alongside all descendants.
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|     fn despawn_recursive(self);
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| 
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|     /// Despawns all descendants of the given entity.
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|     fn despawn_descendants(&mut self) -> &mut Self;
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| }
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| 
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| impl DespawnRecursiveExt for EntityCommands<'_> {
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|     /// Despawns the provided entity and its children.
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|     fn despawn_recursive(mut self) {
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|         let entity = self.id();
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|         self.commands().add(DespawnRecursive { entity });
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|     }
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| 
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|     fn despawn_descendants(&mut self) -> &mut Self {
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|         let entity = self.id();
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|         self.commands().add(DespawnChildrenRecursive { entity });
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|         self
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|     }
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| }
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| 
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| impl<'w> DespawnRecursiveExt for EntityWorldMut<'w> {
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|     /// Despawns the provided entity and its children.
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|     fn despawn_recursive(self) {
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|         let entity = self.id();
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| 
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|         #[cfg(feature = "trace")]
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|         let _span = bevy_utils::tracing::info_span!(
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|             "despawn_recursive",
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|             entity = bevy_utils::tracing::field::debug(entity)
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|         )
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|         .entered();
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| 
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|         despawn_with_children_recursive(self.into_world_mut(), entity);
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|     }
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| 
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|     fn despawn_descendants(&mut self) -> &mut Self {
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|         let entity = self.id();
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| 
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|         #[cfg(feature = "trace")]
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|         let _span = bevy_utils::tracing::info_span!(
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|             "despawn_descendants",
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|             entity = bevy_utils::tracing::field::debug(entity)
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|         )
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|         .entered();
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| 
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|         self.world_scope(|world| {
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|             despawn_children_recursive(world, entity);
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|         });
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|         self
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|     }
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| }
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| 
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| #[cfg(test)]
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| mod tests {
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|     use bevy_ecs::{
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|         component::Component,
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|         system::{CommandQueue, Commands},
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|         world::World,
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|     };
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| 
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|     use super::DespawnRecursiveExt;
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|     use crate::{child_builder::BuildChildren, components::Children};
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| 
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|     #[derive(Component, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Debug)]
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|     struct Idx(u32);
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| 
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|     #[derive(Component, Clone, PartialEq, Eq, Ord, PartialOrd, Debug)]
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|     struct N(String);
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| 
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|     #[test]
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|     fn despawn_recursive() {
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|         let mut world = World::default();
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|         let mut queue = CommandQueue::default();
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|         let grandparent_entity;
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|         {
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|             let mut commands = Commands::new(&mut queue, &world);
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| 
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|             commands
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|                 .spawn((N("Another parent".to_owned()), Idx(0)))
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|                 .with_children(|parent| {
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|                     parent.spawn((N("Another child".to_owned()), Idx(1)));
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|                 });
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| 
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|             // Create a grandparent entity which will _not_ be deleted
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|             grandparent_entity = commands.spawn((N("Grandparent".to_owned()), Idx(2))).id();
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|             commands.entity(grandparent_entity).with_children(|parent| {
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|                 // Add a child to the grandparent (the "parent"), which will get deleted
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|                 parent
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|                     .spawn((N("Parent, to be deleted".to_owned()), Idx(3)))
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|                     // All descendants of the "parent" should also be deleted.
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|                     .with_children(|parent| {
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|                         parent
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|                             .spawn((N("First Child, to be deleted".to_owned()), Idx(4)))
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|                             .with_children(|parent| {
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|                                 // child
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|                                 parent.spawn((
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|                                     N("First grand child, to be deleted".to_owned()),
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|                                     Idx(5),
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|                                 ));
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|                             });
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|                         parent.spawn((N("Second child, to be deleted".to_owned()), Idx(6)));
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|                     });
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|             });
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| 
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|             commands.spawn((N("An innocent bystander".to_owned()), Idx(7)));
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|         }
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|         queue.apply(&mut world);
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| 
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|         let parent_entity = world.get::<Children>(grandparent_entity).unwrap()[0];
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| 
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|         {
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|             let mut commands = Commands::new(&mut queue, &world);
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|             commands.entity(parent_entity).despawn_recursive();
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|             // despawning the same entity twice should not panic
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|             commands.entity(parent_entity).despawn_recursive();
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|         }
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|         queue.apply(&mut world);
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| 
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|         let mut results = world
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|             .query::<(&N, &Idx)>()
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|             .iter(&world)
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|             .map(|(a, b)| (a.clone(), *b))
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|             .collect::<Vec<_>>();
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|         results.sort_unstable_by_key(|(_, index)| *index);
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| 
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|         {
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|             let children = world.get::<Children>(grandparent_entity).unwrap();
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|             assert!(
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|                 !children.iter().any(|&i| i == parent_entity),
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|                 "grandparent should no longer know about its child which has been removed"
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|             );
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|         }
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| 
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|         assert_eq!(
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|             results,
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|             vec![
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|                 (N("Another parent".to_owned()), Idx(0)),
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|                 (N("Another child".to_owned()), Idx(1)),
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|                 (N("Grandparent".to_owned()), Idx(2)),
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|                 (N("An innocent bystander".to_owned()), Idx(7))
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|             ]
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|         );
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|     }
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| 
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|     #[test]
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|     fn despawn_descendants() {
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|         let mut world = World::default();
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|         let mut queue = CommandQueue::default();
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|         let mut commands = Commands::new(&mut queue, &world);
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| 
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|         let parent = commands.spawn_empty().id();
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|         let child = commands.spawn_empty().id();
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| 
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|         commands
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|             .entity(parent)
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|             .add_child(child)
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|             .despawn_descendants();
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| 
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|         queue.apply(&mut world);
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| 
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|         // The parent's Children component should be removed.
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|         assert!(world.entity(parent).get::<Children>().is_none());
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|         // The child should be despawned.
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|         assert!(world.get_entity(child).is_none());
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|     }
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| 
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|     #[test]
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|     fn spawn_children_after_despawn_descendants() {
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|         let mut world = World::default();
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|         let mut queue = CommandQueue::default();
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|         let mut commands = Commands::new(&mut queue, &world);
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| 
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|         let parent = commands.spawn_empty().id();
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|         let child = commands.spawn_empty().id();
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| 
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|         commands
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|             .entity(parent)
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|             .add_child(child)
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|             .despawn_descendants()
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|             .with_children(|parent| {
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|                 parent.spawn_empty();
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|                 parent.spawn_empty();
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|             });
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| 
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|         queue.apply(&mut world);
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| 
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|         // The parent's Children component should still have two children.
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|         let children = world.entity(parent).get::<Children>();
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|         assert!(children.is_some());
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|         assert_eq!(children.unwrap().len(), 2_usize);
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|         // The original child should be despawned.
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|         assert!(world.get_entity(child).is_none());
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|     }
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| }
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