bevy/crates/bevy_ui/src
robtfm c13de09feb
ui materials respect target camera (#12183)
# Objective

fix #12182 

- extract (or default) target camera for ui material nodes in the same
way as for other material nodes
- render ui material nodes only to their specified target
2024-02-28 17:43:24 +00:00
..
layout Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
render ui materials respect target camera (#12183) 2024-02-28 17:43:24 +00:00
widget Prefer UVec2 when working with texture dimensions (#11698) 2024-02-25 15:23:04 +00:00
accessibility.rs resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
focus.rs Use question mark operator when possible (#11865) 2024-02-14 18:44:33 +00:00
geometry.rs Made the remaining types from bevy_ui to reflect the Default trait if… (#11199) 2024-01-03 18:57:05 +00:00
lib.rs UI Texture 9 slice (#11600) 2024-02-07 20:07:53 +00:00
measurement.rs Change the default for the measure_func field of ContentSize to None. (#9346) 2023-08-07 23:06:40 +00:00
node_bundles.rs Rename bevy_render::Color to LegacyColor (#12069) 2024-02-24 21:35:32 +00:00
stack.rs Avoid unconditionally unwrapping the Result - UI Stack System (#11575) 2024-01-29 02:38:41 +00:00
texture_slice.rs Fixed Ui Image slicing (#12047) 2024-02-23 01:08:32 +00:00
ui_material.rs Rename bevy_render::Color to LegacyColor (#12069) 2024-02-24 21:35:32 +00:00
ui_node.rs Rename bevy_render::Color to LegacyColor (#12069) 2024-02-24 21:35:32 +00:00
update.rs Camera-driven UI (#10559) 2024-01-16 00:39:10 +00:00