bevy/crates/bevy_sprite/src
Patrick Walton 3af8526786
Stop extracting mesh entities to the render world. (#11803)
This fixes a `FIXME` in `extract_meshes` and results in a performance
improvement.

As a result of this change, meshes in the render world might not be
attached to entities anymore. Therefore, the `entity` parameter to
`RenderCommand::render()` is now wrapped in an `Option`. Most
applications that use the render app's ECS can simply unwrap the
`Option`.

Note that for now sprites, gizmos, and UI elements still use the render
world as usual.

## Migration guide

* For efficiency reasons, some meshes in the render world may not have
corresponding `Entity` IDs anymore. As a result, the `entity` parameter
to `RenderCommand::render()` is now wrapped in an `Option`. Custom
rendering code may need to be updated to handle the case in which no
`Entity` exists for an object that is to be rendered.
2024-02-10 10:46:10 +00:00
..
mesh2d Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
render Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
texture_slice Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
bundle.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
dynamic_texture_atlas_builder.rs RenderAssetPersistencePolicy → RenderAssetUsages (#11399) 2024-01-30 13:22:10 +00:00
lib.rs UI Texture 9 slice (#11600) 2024-02-07 20:07:53 +00:00
sprite.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
texture_atlas_builder.rs RenderAssetPersistencePolicy → RenderAssetUsages (#11399) 2024-01-30 13:22:10 +00:00
texture_atlas.rs Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00