bevy/bevy_render/src/renderer_2/render_resource_context.rs

83 lines
2.7 KiB
Rust

use crate::{
render_resource::{BufferInfo, RenderResource, ResourceInfo},
shader::Shader,
texture::{SamplerDescriptor, TextureDescriptor},
};
use bevy_asset::{AssetStorage, Handle, HandleUntyped};
use bevy_window::{Window, WindowId};
use downcast_rs::{Downcast, impl_downcast};
pub struct GlobalRenderResourceContext {
pub context: Box<dyn RenderResourceContext>,
}
impl GlobalRenderResourceContext {
pub fn new<T>(context: T) -> GlobalRenderResourceContext
where
T: RenderResourceContext,
{
GlobalRenderResourceContext {
context: Box::new(context),
}
}
}
pub trait RenderResourceContext: Downcast + Send + Sync + 'static {
fn create_swap_chain(&mut self, window: &Window);
fn next_swap_chain_texture(&mut self, window_id: WindowId);
fn drop_swap_chain_texture(&mut self, window_id: WindowId);
fn create_sampler(&mut self, sampler_descriptor: &SamplerDescriptor) -> RenderResource;
fn create_texture(&mut self, texture_descriptor: &TextureDescriptor) -> RenderResource;
fn create_buffer(&mut self, buffer_info: BufferInfo) -> RenderResource;
fn create_buffer_mapped(
&mut self,
buffer_info: BufferInfo,
setup_data: &mut dyn FnMut(&mut [u8], &mut dyn RenderResourceContext),
) -> RenderResource;
fn create_buffer_with_data(&mut self, buffer_info: BufferInfo, data: &[u8]) -> RenderResource;
fn create_shader_module(
&mut self,
shader_handle: Handle<Shader>,
shader_storage: &AssetStorage<Shader>,
);
fn remove_buffer(&mut self, resource: RenderResource);
fn remove_texture(&mut self, resource: RenderResource);
fn remove_sampler(&mut self, resource: RenderResource);
fn get_resource_info(
&self,
resource: RenderResource,
handle_info: &mut dyn FnMut(Option<&ResourceInfo>),
);
fn set_asset_resource_untyped(
&mut self,
handle: HandleUntyped,
render_resource: RenderResource,
index: usize,
);
fn get_asset_resource_untyped(
&self,
handle: HandleUntyped,
index: usize,
) -> Option<RenderResource>;
}
impl dyn RenderResourceContext {
pub fn set_asset_resource<T>(
&mut self,
handle: Handle<T>,
render_resource: RenderResource,
index: usize,
) where
T: 'static,
{
self.set_asset_resource_untyped(handle.into(), render_resource, index);
}
pub fn get_asset_resource<T>(&self, handle: Handle<T>, index: usize) -> Option<RenderResource>
where
T: 'static,
{
self.get_asset_resource_untyped(handle.into(), index)
}
}
impl_downcast!(RenderResourceContext);