I was putting together the Bevy 0.6 release blog post and wanted a simple area light radius example, so here we are :)  |
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|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| lighting.rs | ||
| load_gltf.rs | ||
| many_cubes.rs | ||
| msaa.rs | ||
| orthographic.rs | ||
| parenting.rs | ||
| pbr.rs | ||
| shadow_biases.rs | ||
| shadow_caster_receiver.rs | ||
| spherical_area_lights.rs | ||
| texture.rs | ||
| update_gltf_scene.rs | ||
| wireframe.rs | ||