bevy/crates/bevy_render/src/view
atlv c29e67153b
Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301)
# Objective

- wgpu 0.20 made workgroup vars stop being zero-init by default. this
broke some applications (cough foresight cough) and now we workaround
it. wgpu exposes a compilation option that zero initializes workgroup
memory by default, but bevy does not expose it.

## Solution

- expose the compilation option wgpu gives us

## Testing

- ran examples: 3d_scene, compute_shader_game_of_life, gpu_readback,
lines, specialized_mesh_pipeline. they all work
- confirmed fix for our own problems

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</details>

## Migration Guide

- add `zero_initialize_workgroup_memory: false,` to
`ComputePipelineDescriptor` or `RenderPipelineDescriptor` structs to
preserve 0.14 functionality, add `zero_initialize_workgroup_memory:
true,` to restore bevy 0.13 functionality.
2024-11-08 21:42:37 +00:00
..
visibility Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
window Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301) 2024-11-08 21:42:37 +00:00
mod.rs Fix and improve MSAA documentation (#16196) 2024-10-31 21:34:04 +00:00
view.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00