48 lines
1.8 KiB
Rust
48 lines
1.8 KiB
Rust
//! [](https://bevyengine.org)
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//!
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//! Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance.
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//!
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//! Check out the [Bevy website](https://bevyengine.org) for more information, read the
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//! [Bevy Book](https://bevyengine.org/learn/book/introduction) for a step-by-step guide, and [engage with our
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//! community](https://bevyengine.org/community/) if you have any questions or ideas!
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//!
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//! ## Example
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//!Here is a simple "Hello World" Bevy app:
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//! ```
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//!use bevy::prelude::*;
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//!
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//!fn main() {
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//! App::build()
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//! .add_system(hello_world_system.system())
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//! .run();
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//!}
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//!
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//!fn hello_world_system() {
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//! println!("hello world");
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//!}
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//! ```
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//! Don't let the simplicity of the example above fool you. Bevy is a [fully featured game engine](https://bevyengine.org)
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//! and it gets more powerful every day!
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//!
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//! ### This Crate
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//! The `bevy` crate is just a container crate that makes it easier to consume Bevy components.
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//! The defaults provide a "full" engine experience, but you can easily enable / disable features
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//! in your project's `Cargo.toml` to meet your specific needs. See Bevy's `Cargo.toml` for a full list of features available.
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//!
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//! If you prefer, you can also consume the individual bevy crates directly.
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//! Each module in the root of this crate, except for the prelude, can be found on crates.io
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//! with `bevy_` appended to the front, e.g. `app` -> [`bevy_app`](https://docs.rs/bevy_app/*/bevy_app/).
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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pub use bevy_internal::*;
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#[cfg(feature = "dynamic")]
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#[allow(unused_imports)]
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#[allow(clippy::single_component_path_imports)]
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use bevy_dylib;
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