 efda7f3f9c
			
		
	
	
		efda7f3f9c
		
			
		
	
	
	
	
		
			
			Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ```
		
			
				
	
	
		
			229 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			229 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates the implementation and behavior of the axes gizmo.
 | |
| 
 | |
| use bevy::{prelude::*, render::primitives::Aabb};
 | |
| use rand::{Rng, SeedableRng};
 | |
| use rand_chacha::ChaCha8Rng;
 | |
| use std::f32::consts::PI;
 | |
| 
 | |
| const TRANSITION_DURATION: f32 = 2.0;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, (move_cubes, draw_axes).chain())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// The `ShowAxes` component is attached to an entity to get the `draw_axes` system to
 | |
| /// display axes according to its Transform component.
 | |
| #[derive(Component)]
 | |
| struct ShowAxes;
 | |
| 
 | |
| /// The `TransformTracking` component keeps track of the data we need to interpolate
 | |
| /// between two transforms in our example.
 | |
| #[derive(Component)]
 | |
| struct TransformTracking {
 | |
|     /// The initial transform of the cube during the move
 | |
|     initial_transform: Transform,
 | |
| 
 | |
|     /// The target transform of the cube during the move
 | |
|     target_transform: Transform,
 | |
| 
 | |
|     /// The progress of the cube during the move in seconds
 | |
|     progress: f32,
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct SeededRng(ChaCha8Rng);
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // We're seeding the PRNG here to make this example deterministic for testing purposes.
 | |
|     // This isn't strictly required in practical use unless you need your app to be deterministic.
 | |
|     let mut rng = ChaCha8Rng::seed_from_u64(19878367467713);
 | |
| 
 | |
|     // Lights...
 | |
|     commands.spawn(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(2., 6., 0.),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // Camera...
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(0., 1.5, -8.).looking_at(Vec3::new(0., -0.5, 0.), Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // Action! (Our cubes that are going to move)
 | |
|     commands.spawn((
 | |
|         PbrBundle {
 | |
|             mesh: meshes.add(Cuboid::new(1., 1., 1.)),
 | |
|             material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
 | |
|             ..default()
 | |
|         },
 | |
|         ShowAxes,
 | |
|         TransformTracking {
 | |
|             initial_transform: default(),
 | |
|             target_transform: random_transform(&mut rng),
 | |
|             progress: 0.0,
 | |
|         },
 | |
|     ));
 | |
| 
 | |
|     commands.spawn((
 | |
|         PbrBundle {
 | |
|             mesh: meshes.add(Cuboid::new(0.5, 0.5, 0.5)),
 | |
|             material: materials.add(Color::srgb(0.6, 0.7, 0.8)),
 | |
|             ..default()
 | |
|         },
 | |
|         ShowAxes,
 | |
|         TransformTracking {
 | |
|             initial_transform: default(),
 | |
|             target_transform: random_transform(&mut rng),
 | |
|             progress: 0.0,
 | |
|         },
 | |
|     ));
 | |
| 
 | |
|     // A plane to give a sense of place
 | |
|     commands.spawn(PbrBundle {
 | |
|         mesh: meshes.add(Plane3d::default().mesh().size(20., 20.)),
 | |
|         material: materials.add(Color::srgb(0.1, 0.1, 0.1)),
 | |
|         transform: Transform::from_xyz(0., -2., 0.),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     commands.insert_resource(SeededRng(rng));
 | |
| }
 | |
| 
 | |
| // This system draws the axes based on the cube's transform, with length based on the size of
 | |
| // the entity's axis-aligned bounding box (AABB).
 | |
| fn draw_axes(mut gizmos: Gizmos, query: Query<(&Transform, &Aabb), With<ShowAxes>>) {
 | |
|     for (&transform, &aabb) in &query {
 | |
|         let length = aabb.half_extents.length();
 | |
|         gizmos.axes(transform, length);
 | |
|     }
 | |
| }
 | |
| 
 | |
| // This system changes the cubes' transforms to interpolate between random transforms
 | |
| fn move_cubes(
 | |
|     mut query: Query<(&mut Transform, &mut TransformTracking)>,
 | |
|     time: Res<Time>,
 | |
|     mut rng: ResMut<SeededRng>,
 | |
| ) {
 | |
|     for (mut transform, mut tracking) in &mut query {
 | |
|         *transform = interpolate_transforms(
 | |
|             tracking.initial_transform,
 | |
|             tracking.target_transform,
 | |
|             tracking.progress / TRANSITION_DURATION,
 | |
|         );
 | |
| 
 | |
|         if tracking.progress < TRANSITION_DURATION {
 | |
|             tracking.progress += time.delta_seconds();
 | |
|         } else {
 | |
|             tracking.initial_transform = *transform;
 | |
|             tracking.target_transform = random_transform(&mut rng.0);
 | |
|             tracking.progress = 0.0;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| // Helper functions for random transforms and interpolation:
 | |
| 
 | |
| const TRANSLATION_BOUND_LOWER_X: f32 = -5.;
 | |
| const TRANSLATION_BOUND_UPPER_X: f32 = 5.;
 | |
| const TRANSLATION_BOUND_LOWER_Y: f32 = -1.;
 | |
| const TRANSLATION_BOUND_UPPER_Y: f32 = 1.;
 | |
| const TRANSLATION_BOUND_LOWER_Z: f32 = -2.;
 | |
| const TRANSLATION_BOUND_UPPER_Z: f32 = 6.;
 | |
| 
 | |
| const SCALING_BOUND_LOWER_LOG: f32 = -1.2;
 | |
| const SCALING_BOUND_UPPER_LOG: f32 = 1.2;
 | |
| 
 | |
| fn random_transform(rng: &mut impl Rng) -> Transform {
 | |
|     Transform {
 | |
|         translation: random_translation(rng),
 | |
|         rotation: random_rotation(rng),
 | |
|         scale: random_scale(rng),
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn random_translation(rng: &mut impl Rng) -> Vec3 {
 | |
|     let x = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_X - TRANSLATION_BOUND_LOWER_X)
 | |
|         + TRANSLATION_BOUND_LOWER_X;
 | |
|     let y = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_Y - TRANSLATION_BOUND_LOWER_Y)
 | |
|         + TRANSLATION_BOUND_LOWER_Y;
 | |
|     let z = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_Z - TRANSLATION_BOUND_LOWER_Z)
 | |
|         + TRANSLATION_BOUND_LOWER_Z;
 | |
| 
 | |
|     Vec3::new(x, y, z)
 | |
| }
 | |
| 
 | |
| fn random_scale(rng: &mut impl Rng) -> Vec3 {
 | |
|     let x_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
 | |
|         + SCALING_BOUND_LOWER_LOG;
 | |
|     let y_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
 | |
|         + SCALING_BOUND_LOWER_LOG;
 | |
|     let z_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
 | |
|         + SCALING_BOUND_LOWER_LOG;
 | |
| 
 | |
|     Vec3::new(
 | |
|         ops::exp2(x_factor_log),
 | |
|         ops::exp2(y_factor_log),
 | |
|         ops::exp2(z_factor_log),
 | |
|     )
 | |
| }
 | |
| 
 | |
| fn elerp(v1: Vec3, v2: Vec3, t: f32) -> Vec3 {
 | |
|     let x_factor_log = (1. - t) * ops::log2(v1.x) + t * ops::log2(v2.x);
 | |
|     let y_factor_log = (1. - t) * ops::log2(v1.y) + t * ops::log2(v2.y);
 | |
|     let z_factor_log = (1. - t) * ops::log2(v1.z) + t * ops::log2(v2.z);
 | |
| 
 | |
|     Vec3::new(
 | |
|         ops::exp2(x_factor_log),
 | |
|         ops::exp2(y_factor_log),
 | |
|         ops::exp2(z_factor_log),
 | |
|     )
 | |
| }
 | |
| 
 | |
| fn random_rotation(rng: &mut impl Rng) -> Quat {
 | |
|     let dir = random_direction(rng);
 | |
|     let angle = rng.gen::<f32>() * 2. * PI;
 | |
| 
 | |
|     Quat::from_axis_angle(dir, angle)
 | |
| }
 | |
| 
 | |
| fn random_direction(rng: &mut impl Rng) -> Vec3 {
 | |
|     let height = rng.gen::<f32>() * 2. - 1.;
 | |
|     let theta = rng.gen::<f32>() * 2. * PI;
 | |
| 
 | |
|     build_direction(height, theta)
 | |
| }
 | |
| 
 | |
| fn build_direction(height: f32, theta: f32) -> Vec3 {
 | |
|     let z = height;
 | |
|     let m = ops::sin(ops::acos(z));
 | |
|     let x = ops::cos(theta) * m;
 | |
|     let y = ops::sin(theta) * m;
 | |
| 
 | |
|     Vec3::new(x, y, z)
 | |
| }
 | |
| 
 | |
| fn interpolate_transforms(t1: Transform, t2: Transform, t: f32) -> Transform {
 | |
|     let translation = t1.translation.lerp(t2.translation, t);
 | |
|     let rotation = t1.rotation.slerp(t2.rotation, t);
 | |
|     let scale = elerp(t1.scale, t2.scale, t);
 | |
| 
 | |
|     Transform {
 | |
|         translation,
 | |
|         rotation,
 | |
|         scale,
 | |
|     }
 | |
| }
 |