bevy/examples/wasm/assets_wasm.rs
2020-10-18 13:48:15 -07:00

70 lines
1.9 KiB
Rust

#[cfg(target_arch = "wasm32")]
extern crate console_error_panic_hook;
use bevy::{asset::AssetLoader, prelude::*, type_registry::TypeUuid};
use bevy_asset::{LoadContext, LoadedAsset};
fn main() {
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Debug).expect("cannot initialize console_log");
}
App::build()
.add_default_plugins()
.add_asset::<RustSourceCode>()
.init_asset_loader::<RustSourceCodeLoader>()
.add_startup_system(asset_system.system())
.add_system(asset_events.system())
.run();
}
fn asset_system(asset_server: Res<AssetServer>) {
asset_server.load::<RustSourceCode, _>("assets_wasm.rs");
log::info!("hello wasm");
}
#[derive(Debug, TypeUuid)]
#[uuid = "1c3445ab-97d3-449c-ab35-16ba30e4c29d"]
pub struct RustSourceCode(pub String);
#[derive(Default)]
pub struct RustSourceCodeLoader;
impl AssetLoader for RustSourceCodeLoader {
fn load(&self, bytes: &[u8], load_context: &mut LoadContext) -> Result<(), anyhow::Error> {
load_context.set_default_asset(LoadedAsset::new(RustSourceCode(String::from_utf8(
bytes.into(),
)?)));
Ok(())
}
fn extensions(&self) -> &[&str] {
static EXT: &[&str] = &["rs"];
EXT
}
}
#[derive(Default)]
pub struct AssetEventsState {
reader: EventReader<AssetEvent<RustSourceCode>>,
}
pub fn asset_events(
mut state: Local<AssetEventsState>,
rust_sources: Res<Assets<RustSourceCode>>,
events: Res<Events<AssetEvent<RustSourceCode>>>,
) {
for event in state.reader.iter(&events) {
match event {
AssetEvent::Created { handle } => {
if let Some(code) = rust_sources.get(handle) {
log::info!("code: {}", code.0);
}
}
_ => continue,
};
}
}