bevy/crates/bevy_render/src
Giacomo Stevanato d7080369a7
Fix intra-doc links and make CI test them (#14076)
# Objective

- Bevy currently has lot of invalid intra-doc links, let's fix them!
- Also make CI test them, to avoid future regressions.
- Helps with #1983 (but doesn't fix it, as there could still be explicit
links to docs.rs that are broken)

## Solution

- Make `cargo r -p ci -- doc-check` check fail on warnings (could also
be changed to just some specific lints)
- Manually fix all the warnings (note that in some cases it was unclear
to me what the fix should have been, I'll try to highlight them in a
self-review)
2024-07-11 13:08:31 +00:00
..
batching disable gpu preprocessing on android with Adreno 730 GPU and earilier (#14176) 2024-07-08 01:07:03 +00:00
camera Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
primitives Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_graph Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
render_phase Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
render_resource Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
renderer Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
texture Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
view Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
alpha.rs
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs
extract_instances.rs
extract_param.rs
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs
globals.wgsl
gpu_component_array_buffer.rs
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs
spatial_bundle.rs