.. |
auto_exposure
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
blit
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
bloom
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Added a Grey trait, and implementations on baked-in colors. Fixes #13206 (#13237)
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2024-05-26 12:53:50 +00:00 |
contrast_adaptive_sharpening
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
core_2d
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Implement subpixel morphological antialiasing, or SMAA. (#13423)
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2024-06-04 17:07:34 +00:00 |
core_3d
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Implement subpixel morphological antialiasing, or SMAA. (#13423)
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2024-06-04 17:07:34 +00:00 |
deferred
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Make render phases render world resources instead of components. (#13277)
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2024-05-21 18:23:04 +00:00 |
dof
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Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418)
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2024-05-27 13:43:40 +00:00 |
fullscreen_vertex_shader
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Bevy Asset V2 (#8624)
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2023-09-07 02:07:27 +00:00 |
fxaa
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
motion_blur
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Fix: Motion blur should sample onscreen fragments with no depth (#13573)
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2024-05-30 13:52:47 +00:00 |
prepass
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
skybox
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
smaa
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Implement subpixel morphological antialiasing, or SMAA. (#13423)
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2024-06-04 17:07:34 +00:00 |
taa
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Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572)
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2024-05-31 17:02:28 +00:00 |
tonemapping
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Skip tonemapping in case it is none (#13679)
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2024-06-05 11:32:46 +00:00 |
upscaling
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Allow mix of hdr and non-hdr cameras to same render target (#13419)
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2024-06-06 20:55:05 +00:00 |
lib.rs
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Implement subpixel morphological antialiasing, or SMAA. (#13423)
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2024-06-04 17:07:34 +00:00 |
msaa_writeback.rs
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Clean up 2d render phases (#12982)
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2024-05-08 08:13:39 +00:00 |