bevy/crates/bevy_core_pipeline/src
Jan Hohenheim 6273227e09
Fix lints introduced in Rust beta 1.80 (#13899)
Resolves #13895

Mostly just involves being more explicit about which parts of the docs
belong to a list and which begin a new paragraph.
- found a few docs that were malformed because of exactly this, so I
fixed that by introducing a paragraph
- added indentation to nearly all multiline lists
- fixed a few minor typos
- added `#[allow(dead_code)]` to types that are needed to test
annotations but are never constructed
([here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1514)
and
[here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1523))
- verified that  `cargo +beta run -p ci -- lints` passes
- verified that `cargo +beta run -p ci -- test` passes
2024-06-17 17:22:01 +00:00
..
auto_exposure Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Added a Grey trait, and implementations on baked-in colors. Fixes #13206 (#13237) 2024-05-26 12:53:50 +00:00
contrast_adaptive_sharpening Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
core_2d Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
core_3d Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
deferred Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
dof Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
motion_blur Fix: Motion blur should sample onscreen fragments with no depth (#13573) 2024-05-30 13:52:47 +00:00
prepass Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
skybox Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
smaa Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
taa Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
tonemapping Skip tonemapping in case it is none (#13679) 2024-06-05 11:32:46 +00:00
upscaling Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
lib.rs Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00
msaa_writeback.rs Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00