bevy/crates/bevy_ecs/hecs/src/world.rs
2020-08-16 07:20:06 -07:00

820 lines
29 KiB
Rust

// Copyright 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// modified by Bevy contributors
use crate::alloc::vec::Vec;
use core::{any::TypeId, convert::TryFrom, fmt, mem, ptr};
#[cfg(feature = "std")]
use std::error::Error;
use hashbrown::{HashMap, HashSet};
use crate::{
archetype::Archetype,
entities::{Entities, Location},
Bundle, DynamicBundle, Entity, EntityRef, MissingComponent, NoSuchEntity, Query, QueryBorrow,
QueryOne, Ref, RefMut,
};
/// An unordered collection of entities, each having any number of distinctly typed components
///
/// Similar to `HashMap<Entity, Vec<Box<dyn Any>>>` where each `Vec` never contains two of the same
/// type, but far more efficient to traverse.
///
/// The components of entities who have the same set of component types are stored in contiguous
/// runs, allowing for extremely fast, cache-friendly iteration.
pub struct World {
entities: Entities,
index: HashMap<Vec<TypeId>, u32>,
removed_components: HashMap<TypeId, Vec<Entity>>,
#[allow(missing_docs)]
pub archetypes: Vec<Archetype>,
archetype_generation: u64,
}
impl World {
/// Create an empty world
pub fn new() -> Self {
// `flush` assumes archetype 0 always exists, representing entities with no components.
let mut archetypes = Vec::new();
archetypes.push(Archetype::new(Vec::new()));
let mut index = HashMap::default();
index.insert(Vec::new(), 0);
Self {
entities: Entities::default(),
index,
archetypes,
archetype_generation: 0,
removed_components: HashMap::default(),
}
}
/// Create an entity with certain components
///
/// Returns the ID of the newly created entity.
///
/// Arguments can be tuples, structs annotated with `#[derive(Bundle)]`, or the result of
/// calling `build` on an `EntityBuilder`, which is useful if the set of components isn't
/// statically known. To spawn an entity with only one component, use a one-element tuple like
/// `(x,)`.
///
/// Any type that satisfies `Send + Sync + 'static` can be used as a component.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, "abc"));
/// let b = world.spawn((456, true));
/// ```
pub fn spawn(&mut self, components: impl DynamicBundle) -> Entity {
let entity = Entity::new();
self.spawn_as_entity(entity, components);
entity
}
/// Create an entity with the given Entity id and the given components
///
/// Arguments can be tuples, structs annotated with `#[derive(Bundle)]`, or the result of
/// calling `build` on an `EntityBuilder`, which is useful if the set of components isn't
/// statically known. To spawn an entity with only one component, use a one-element tuple like
/// `(x,)`.
///
/// Any type that satisfies `Send + Sync + 'static` can be used as a component.
pub fn spawn_as_entity(&mut self, entity: Entity, components: impl DynamicBundle) {
let archetype_id = components.with_ids(|ids| {
self.index.get(ids).copied().unwrap_or_else(|| {
let x = self.archetypes.len() as u32;
self.archetypes.push(Archetype::new(components.type_info()));
self.index.insert(ids.to_vec(), x);
self.archetype_generation += 1;
x
})
});
let archetype = &mut self.archetypes[archetype_id as usize];
unsafe {
let index = archetype.allocate(entity.id());
components.put(|ptr, ty, size| {
archetype.put_dynamic(ptr, ty, size, index, true);
true
});
self.entities.insert(
entity,
Location {
archetype: archetype_id,
index,
},
);
}
}
/// Efficiently spawn a large number of entities with the same components
///
/// Faster than calling `spawn` repeatedly with the same components.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let entities = world.spawn_batch((0..1_000).map(|i| (i, "abc"))).collect::<Vec<_>>();
/// for i in 0..1_000 {
/// assert_eq!(*world.get::<i32>(entities[i]).unwrap(), i as i32);
/// }
/// ```
pub fn spawn_batch<I>(&mut self, iter: I) -> SpawnBatchIter<'_, I::IntoIter>
where
I: IntoIterator,
I::Item: Bundle,
{
let iter = iter.into_iter();
let (lower, upper) = iter.size_hint();
let archetype_id = self.reserve_inner::<I::Item>(
u32::try_from(upper.unwrap_or(lower)).expect("iterator too large"),
);
SpawnBatchIter {
inner: iter,
entities: &mut self.entities,
archetype_id,
archetype: &mut self.archetypes[archetype_id as usize],
}
}
/// Destroy an entity and all its components
pub fn despawn(&mut self, entity: Entity) -> Result<(), NoSuchEntity> {
let loc = self.entities.free(entity)?;
let archetype = &mut self.archetypes[loc.archetype as usize];
if let Some(moved) = unsafe { archetype.remove(loc.index) } {
self.entities.get_mut(Entity::from_id(moved)).unwrap().index = loc.index;
}
for ty in archetype.types() {
let removed_entities = self
.removed_components
.entry(ty.id())
.or_insert_with(Vec::new);
removed_entities.push(entity);
}
Ok(())
}
/// Ensure `additional` entities with exact components `T` can be spawned without reallocating
pub fn reserve<T: Bundle>(&mut self, additional: u32) {
self.reserve_inner::<T>(additional);
}
fn reserve_inner<T: Bundle>(&mut self, additional: u32) -> u32 {
self.entities.reserve(additional);
let archetype_id = T::with_static_ids(|ids| {
self.index.get(ids).copied().unwrap_or_else(|| {
let x = self.archetypes.len() as u32;
self.archetypes.push(Archetype::new(T::static_type_info()));
self.index.insert(ids.to_vec(), x);
self.archetype_generation += 1;
x
})
});
self.archetypes[archetype_id as usize].reserve(additional);
archetype_id
}
/// Despawn all entities
///
/// Preserves allocated storage for reuse.
pub fn clear(&mut self) {
for archetype in &mut self.archetypes {
for ty in archetype.types() {
let removed_entities = self
.removed_components
.entry(ty.id())
.or_insert_with(Vec::new);
removed_entities.extend(archetype.iter_entities().map(|id| Entity::from_id(*id)));
}
archetype.clear();
}
self.entities.clear();
}
/// Whether `entity` still exists
pub fn contains(&self, entity: Entity) -> bool {
self.entities.contains(entity)
}
/// Efficiently iterate over all entities that have certain components
///
/// Calling `iter` on the returned value yields `(Entity, Q)` tuples, where `Q` is some query
/// type. A query type is `&T`, `&mut T`, a tuple of query types, or an `Option` wrapping a
/// query type, where `T` is any component type. Components queried with `&mut` must only appear
/// once. Entities which do not have a component type referenced outside of an `Option` will be
/// skipped.
///
/// Entities are yielded in arbitrary order.
///
/// The returned `QueryBorrow` can be further transformed with combinator methods; see its
/// documentation for details.
///
/// Iterating a query will panic if it would violate an existing unique reference or construct
/// an invalid unique reference. This occurs when two simultaneously-active queries could expose
/// the same entity. Simultaneous queries can access the same component type if and only if the
/// world contains no entities that have all components required by both queries, assuming no
/// other component borrows are outstanding.
///
/// Iterating a query yields references with lifetimes bound to the `QueryBorrow` returned
/// here. To ensure those are invalidated, the return value of this method must be dropped for
/// its dynamic borrows from the world to be released. Similarly, lifetime rules ensure that
/// references obtained from a query cannot outlive the `QueryBorrow`.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// let b = world.spawn((456, false));
/// let c = world.spawn((42, "def"));
/// let entities = world.query::<(Entity, &i32, &bool)>()
/// .iter()
/// .map(|(e, &i, &b)| (e, i, b)) // Copy out of the world
/// .collect::<Vec<_>>();
/// assert_eq!(entities.len(), 2);
/// assert!(entities.contains(&(a, 123, true)));
/// assert!(entities.contains(&(b, 456, false)));
/// ```
pub fn query<Q: Query>(&self) -> QueryBorrow<'_, Q> {
QueryBorrow::new(&self.archetypes)
}
/// Prepare a query against a single entity
///
/// Call `get` on the resulting `QueryOne` to actually execute the query. The `QueryOne` value
/// is responsible for releasing the dynamically-checked borrow made by `get`, so it can't be
/// dropped while references returned by `get` are live.
///
/// Handy for accessing multiple components simultaneously.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let a = world.spawn((123, true, "abc"));
/// // The returned query must outlive the borrow made by `get`
/// let mut query = world.query_one::<(&mut i32, &bool)>(a).unwrap();
/// let (mut number, flag) = query.get().unwrap();
/// if *flag { *number *= 2; }
/// assert_eq!(*number, 246);
/// ```
pub fn query_one<Q: Query>(&self, entity: Entity) -> Result<QueryOne<'_, Q>, NoSuchEntity> {
let loc = self.entities.get(entity)?;
Ok(unsafe { QueryOne::new(&self.archetypes[loc.archetype as usize], loc.index) })
}
/// Borrow the `T` component of `entity`
///
/// Panics if the component is already uniquely borrowed from another entity with the same
/// components.
pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, ComponentError> {
let loc = self.entities.get(entity)?;
if loc.archetype == 0 {
return Err(MissingComponent::new::<T>().into());
}
Ok(unsafe { Ref::new(&self.archetypes[loc.archetype as usize], loc.index)? })
}
/// Uniquely borrow the `T` component of `entity`
///
/// Panics if the component is already borrowed from another entity with the same components.
pub fn get_mut<T: Component>(&self, entity: Entity) -> Result<RefMut<'_, T>, ComponentError> {
let loc = self.entities.get(entity)?;
if loc.archetype == 0 {
return Err(MissingComponent::new::<T>().into());
}
Ok(unsafe { RefMut::new(&self.archetypes[loc.archetype as usize], loc.index)? })
}
/// Access an entity regardless of its component types
///
/// Does not immediately borrow any component.
pub fn entity(&self, entity: Entity) -> Result<EntityRef<'_>, NoSuchEntity> {
Ok(match self.entities.get(entity)? {
Location { archetype: 0, .. } => EntityRef::empty(),
loc => unsafe { EntityRef::new(&self.archetypes[loc.archetype as usize], loc.index) },
})
}
/// Iterate over all entities in the world
///
/// Entities are yielded in arbitrary order. Prefer `World::query` for better performance when
/// components will be accessed in predictable patterns.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let a = world.spawn(());
/// let b = world.spawn(());
/// let ids = world.iter().map(|(id, _)| id).collect::<Vec<_>>();
/// assert_eq!(ids.len(), 2);
/// assert!(ids.contains(&a));
/// assert!(ids.contains(&b));
/// ```
pub fn iter(&self) -> Iter<'_> {
Iter::new(&self.archetypes, &self.entities)
}
#[allow(missing_docs)]
pub fn removed<C: Component>(&self) -> &[Entity] {
self.removed_components
.get(&TypeId::of::<C>())
.map_or(&[], |entities| entities.as_slice())
}
/// Add `components` to `entity`
///
/// Computational cost is proportional to the number of components `entity` has. If an entity
/// already has a component of a certain type, it is dropped and replaced.
///
/// When inserting a single component, see `insert_one` for convenience.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let e = world.spawn((123, "abc"));
/// world.insert(e, (456, true));
/// assert_eq!(*world.get::<i32>(e).unwrap(), 456);
/// assert_eq!(*world.get::<bool>(e).unwrap(), true);
/// ```
pub fn insert(
&mut self,
entity: Entity,
components: impl DynamicBundle,
) -> Result<(), NoSuchEntity> {
use hashbrown::hash_map::Entry;
let loc = self.entities.get_mut(entity)?;
unsafe {
// Assemble Vec<TypeInfo> for the final entity
let arch = &mut self.archetypes[loc.archetype as usize];
let mut info = arch.types().to_vec();
for ty in components.type_info() {
if let Some(ptr) = arch.get_dynamic(ty.id(), ty.layout().size(), loc.index) {
ty.drop(ptr.as_ptr());
} else {
info.push(ty);
}
}
info.sort();
// Find the archetype it'll live in
let elements = info.iter().map(|x| x.id()).collect::<Vec<_>>();
let target = match self.index.entry(elements) {
Entry::Occupied(x) => *x.get(),
Entry::Vacant(x) => {
let index = self.archetypes.len() as u32;
self.archetypes.push(Archetype::new(info));
x.insert(index);
self.archetype_generation += 1;
index
}
};
if target == loc.archetype {
// Update components in the current archetype
let arch = &mut self.archetypes[loc.archetype as usize];
components.put(|ptr, ty, size| {
arch.put_dynamic(ptr, ty, size, loc.index, false);
true
});
return Ok(());
}
// Move into a new archetype
let (source_arch, target_arch) = index2(
&mut self.archetypes,
loc.archetype as usize,
target as usize,
);
let target_index = target_arch.allocate(entity.id());
loc.archetype = target;
let old_index = mem::replace(&mut loc.index, target_index);
if let Some(moved) =
source_arch.move_to(old_index, |ptr, ty, size, is_added, is_mutated| {
target_arch.put_dynamic(ptr, ty, size, target_index, false);
let type_state = target_arch.get_type_state_mut(ty).unwrap();
type_state.added_entities[target_index as usize] = is_added;
type_state.mutated_entities[target_index as usize] = is_mutated;
})
{
self.entities.get_mut(Entity::from_id(moved)).unwrap().index = old_index;
}
components.put(|ptr, ty, size| {
target_arch.put_dynamic(ptr, ty, size, target_index, true);
true
});
}
Ok(())
}
/// Add `component` to `entity`
///
/// See `insert`.
pub fn insert_one(
&mut self,
entity: Entity,
component: impl Component,
) -> Result<(), NoSuchEntity> {
self.insert(entity, (component,))
}
/// Remove components from `entity`
///
/// Computational cost is proportional to the number of components `entity` has. The entity
/// itself is not removed, even if no components remain; use `despawn` for that. If any
/// component in `T` is not present in `entity`, no components are removed and an error is
/// returned.
///
/// When removing a single component, see `remove_one` for convenience.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let e = world.spawn((123, "abc", true));
/// assert_eq!(world.remove::<(i32, &str)>(e), Ok((123, "abc")));
/// assert!(world.get::<i32>(e).is_err());
/// assert!(world.get::<&str>(e).is_err());
/// assert_eq!(*world.get::<bool>(e).unwrap(), true);
/// ```
pub fn remove<T: Bundle>(&mut self, entity: Entity) -> Result<T, ComponentError> {
use hashbrown::hash_map::Entry;
let loc = self.entities.get_mut(entity)?;
unsafe {
let removed = T::with_static_ids(|ids| ids.iter().copied().collect::<HashSet<_>>());
let info = self.archetypes[loc.archetype as usize]
.types()
.iter()
.cloned()
.filter(|x| !removed.contains(&x.id()))
.collect::<Vec<_>>();
let elements = info.iter().map(|x| x.id()).collect::<Vec<_>>();
let target = match self.index.entry(elements) {
Entry::Occupied(x) => *x.get(),
Entry::Vacant(x) => {
self.archetypes.push(Archetype::new(info));
let index = (self.archetypes.len() - 1) as u32;
x.insert(index);
self.archetype_generation += 1;
index
}
};
let old_index = loc.index;
let source_arch = &self.archetypes[loc.archetype as usize];
let bundle = T::get(|ty, size| source_arch.get_dynamic(ty, size, old_index))?;
let (source_arch, target_arch) = index2(
&mut self.archetypes,
loc.archetype as usize,
target as usize,
);
let target_index = target_arch.allocate(entity.id());
loc.archetype = target;
loc.index = target_index;
let removed_components = &mut self.removed_components;
if let Some(moved) =
source_arch.move_to(old_index, |src, ty, size, is_added, is_mutated| {
// Only move the components present in the target archetype, i.e. the non-removed ones.
if let Some(dst) = target_arch.get_dynamic(ty, size, target_index) {
ptr::copy_nonoverlapping(src, dst.as_ptr(), size);
let state = target_arch.get_type_state_mut(ty).unwrap();
state.added_entities[target_index as usize] = is_added;
state.mutated_entities[target_index as usize] = is_mutated;
} else {
let removed_entities =
removed_components.entry(ty).or_insert_with(Vec::new);
removed_entities.push(entity);
}
})
{
self.entities.get_mut(Entity::from_id(moved)).unwrap().index = old_index;
}
Ok(bundle)
}
}
/// Remove the `T` component from `entity`
///
/// See `remove`.
pub fn remove_one<T: Component>(&mut self, entity: Entity) -> Result<T, ComponentError> {
self.remove::<(T,)>(entity).map(|(x,)| x)
}
/// Borrow the `T` component of `entity` without safety checks
///
/// Should only be used as a building block for safe abstractions.
///
/// # Safety
///
/// `entity` must have been previously obtained from this `World`, and no unique borrow of the
/// same component of `entity` may be live simultaneous to the returned reference.
pub unsafe fn get_unchecked<T: Component>(&self, entity: Entity) -> Result<&T, ComponentError> {
let loc = self.entities.get(entity)?;
if loc.archetype == 0 {
return Err(MissingComponent::new::<T>().into());
}
Ok(&*self.archetypes[loc.archetype as usize]
.get::<T>()
.ok_or_else(MissingComponent::new::<T>)?
.as_ptr()
.add(loc.index as usize))
}
/// Uniquely borrow the `T` component of `entity` without safety checks
///
/// Should only be used as a building block for safe abstractions.
///
/// # Safety
///
/// `entity` must have been previously obtained from this `World`, and no borrow of the same
/// component of `entity` may be live simultaneous to the returned reference.
pub unsafe fn get_unchecked_mut<T: Component>(
&self,
entity: Entity,
) -> Result<&mut T, ComponentError> {
let loc = self.entities.get(entity)?;
if loc.archetype == 0 {
return Err(MissingComponent::new::<T>().into());
}
Ok(&mut *self.archetypes[loc.archetype as usize]
.get::<T>()
.ok_or_else(MissingComponent::new::<T>)?
.as_ptr()
.add(loc.index as usize))
}
/// Inspect the archetypes that entities are organized into
///
/// Useful for dynamically scheduling concurrent queries by checking borrows in advance. Does
/// not provide access to entities.
pub fn archetypes(&self) -> impl ExactSizeIterator<Item = &'_ Archetype> + '_ {
self.archetypes.iter()
}
/// Returns a distinct value after `archetypes` is changed
///
/// Store the current value after deriving information from `archetypes`, then check whether the
/// value returned by this function differs before attempting an operation that relies on its
/// correctness. Useful for determining whether e.g. a concurrent query execution plan is still
/// correct.
///
/// The generation may be, but is not necessarily, changed as a result of adding or removing any
/// entity or component.
///
/// # Example
/// ```
/// # use bevy_hecs::*;
/// let mut world = World::new();
/// let initial_gen = world.archetypes_generation();
/// world.spawn((123, "abc"));
/// assert_ne!(initial_gen, world.archetypes_generation());
/// ```
pub fn archetypes_generation(&self) -> ArchetypesGeneration {
ArchetypesGeneration(self.archetype_generation)
}
/// Retrieves the entity's current location, if it exists
pub fn get_entity_location(&self, entity: Entity) -> Option<Location> {
self.entities.get(entity).ok()
}
/// Clears each entity's tracker state. For example, each entity's component "mutated" state will be reset to `false`.
pub fn clear_trackers(&mut self) {
for archetype in self.archetypes.iter_mut() {
archetype.clear_trackers();
}
self.removed_components.clear();
}
}
unsafe impl Send for World {}
unsafe impl Sync for World {}
impl Default for World {
fn default() -> Self {
Self::new()
}
}
impl<'a> IntoIterator for &'a World {
type IntoIter = Iter<'a>;
type Item = (Entity, EntityRef<'a>);
fn into_iter(self) -> Iter<'a> {
self.iter()
}
}
fn index2<T>(x: &mut [T], i: usize, j: usize) -> (&mut T, &mut T) {
assert!(i != j);
assert!(i < x.len());
assert!(j < x.len());
let ptr = x.as_mut_ptr();
unsafe { (&mut *ptr.add(i), &mut *ptr.add(j)) }
}
/// Errors that arise when accessing components
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub enum ComponentError {
/// The entity was already despawned
NoSuchEntity,
/// The entity did not have a requested component
MissingComponent(MissingComponent),
}
#[cfg(feature = "std")]
impl Error for ComponentError {}
impl fmt::Display for ComponentError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
use ComponentError::*;
match *self {
NoSuchEntity => f.write_str("no such entity"),
MissingComponent(ref x) => x.fmt(f),
}
}
}
impl From<NoSuchEntity> for ComponentError {
fn from(NoSuchEntity: NoSuchEntity) -> Self {
ComponentError::NoSuchEntity
}
}
impl From<MissingComponent> for ComponentError {
fn from(x: MissingComponent) -> Self {
ComponentError::MissingComponent(x)
}
}
/// Types that can be components, implemented automatically for all `Send + Sync + 'static` types
///
/// This is just a convenient shorthand for `Send + Sync + 'static`, and never needs to be
/// implemented manually.
pub trait Component: Send + Sync + 'static {}
impl<T: Send + Sync + 'static> Component for T {}
/// Iterator over all of a world's entities
pub struct Iter<'a> {
archetypes: core::slice::Iter<'a, Archetype>,
entities: &'a Entities,
current: Option<&'a Archetype>,
index: u32,
}
impl<'a> Iter<'a> {
fn new(archetypes: &'a [Archetype], entities: &'a Entities) -> Self {
Self {
archetypes: archetypes.iter(),
entities,
current: None,
index: 0,
}
}
}
unsafe impl Send for Iter<'_> {}
unsafe impl Sync for Iter<'_> {}
impl<'a> Iterator for Iter<'a> {
type Item = (Entity, EntityRef<'a>);
fn next(&mut self) -> Option<Self::Item> {
loop {
match self.current {
None => {
self.current = Some(self.archetypes.next()?);
self.index = 0;
}
Some(current) => {
if self.index == current.len() as u32 {
self.current = None;
continue;
}
let index = self.index;
self.index += 1;
let id = current.entity_id(index);
return Some((Entity::from_id(id), unsafe {
EntityRef::new(current, index)
}));
}
}
}
}
fn size_hint(&self) -> (usize, Option<usize>) {
(0, Some(self.entities.entity_locations.len()))
}
}
impl<A: DynamicBundle> Extend<A> for World {
fn extend<T>(&mut self, iter: T)
where
T: IntoIterator<Item = A>,
{
for x in iter {
self.spawn(x);
}
}
}
impl<A: DynamicBundle> core::iter::FromIterator<A> for World {
fn from_iter<I: IntoIterator<Item = A>>(iter: I) -> Self {
let mut world = World::new();
world.extend(iter);
world
}
}
/// Determines freshness of information derived from `World::archetypes`
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
pub struct ArchetypesGeneration(pub u64);
/// Entity IDs created by `World::spawn_batch`
pub struct SpawnBatchIter<'a, I>
where
I: Iterator,
I::Item: Bundle,
{
inner: I,
entities: &'a mut Entities,
archetype_id: u32,
archetype: &'a mut Archetype,
}
impl<I> Drop for SpawnBatchIter<'_, I>
where
I: Iterator,
I::Item: Bundle,
{
fn drop(&mut self) {
for _ in self {}
}
}
impl<I> Iterator for SpawnBatchIter<'_, I>
where
I: Iterator,
I::Item: Bundle,
{
type Item = Entity;
fn next(&mut self) -> Option<Entity> {
let components = self.inner.next()?;
let entity = Entity::new();
unsafe {
let index = self.archetype.allocate(entity.id());
components.put(|ptr, ty, size| {
self.archetype.put_dynamic(ptr, ty, size, index, true);
true
});
self.entities.insert(
entity,
Location {
archetype: self.archetype_id,
index,
},
);
}
Some(entity)
}
fn size_hint(&self) -> (usize, Option<usize>) {
self.inner.size_hint()
}
}
impl<I, T> ExactSizeIterator for SpawnBatchIter<'_, I>
where
I: ExactSizeIterator<Item = T>,
T: Bundle,
{
fn len(&self) -> usize {
self.inner.len()
}
}