bevy/crates/bevy_mesh/src/skinning.rs
vero 4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00

42 lines
1.0 KiB
Rust

use bevy_asset::{Asset, Handle};
use bevy_ecs::{
component::Component,
entity::{Entity, VisitEntities, VisitEntitiesMut},
prelude::ReflectComponent,
reflect::{ReflectMapEntities, ReflectVisitEntities, ReflectVisitEntitiesMut},
};
use bevy_math::Mat4;
use bevy_reflect::prelude::*;
use core::ops::Deref;
#[derive(Component, Debug, Default, Clone, Reflect, VisitEntities, VisitEntitiesMut)]
#[reflect(
Component,
MapEntities,
VisitEntities,
VisitEntitiesMut,
Default,
Debug
)]
pub struct SkinnedMesh {
#[visit_entities(ignore)]
pub inverse_bindposes: Handle<SkinnedMeshInverseBindposes>,
pub joints: Vec<Entity>,
}
#[derive(Asset, TypePath, Debug)]
pub struct SkinnedMeshInverseBindposes(Box<[Mat4]>);
impl From<Vec<Mat4>> for SkinnedMeshInverseBindposes {
fn from(value: Vec<Mat4>) -> Self {
Self(value.into_boxed_slice())
}
}
impl Deref for SkinnedMeshInverseBindposes {
type Target = [Mat4];
fn deref(&self) -> &Self::Target {
&self.0
}
}