# Objective Make direction construction a bit more ergonomic. ## Solution Add `Direction2d::from_xy` and `Direction3d::from_xyz`, similar to `Transform::from_xyz`: ```rust let dir2 = Direction2d::from_xy(0.5, 0.5).unwrap(); let dir3 = Direction3d::from_xyz(0.5, 0.5, 0.5).unwrap(); ``` This can be a bit cleaner than using `new`: ```rust let dir2 = Direction2d::new(Vec2::new(0.5, 0.5)).unwrap(); let dir3 = Direction3d::new(Vec3::new(0.5, 0.5, 0.5)).unwrap(); ``` |
||
|---|---|---|
| .. | ||
| primitives | ||
| rects | ||
| affine3.rs | ||
| cubic_splines.rs | ||
| lib.rs | ||
| ray.rs | ||