 c1a4e29a1e
			
		
	
	
		c1a4e29a1e
		
			
		
	
	
	
	
		
			
			# Objective Since rust `1.76`, [`ptr::from_ref`](https://doc.rust-lang.org/stable/std/ptr/fn.from_ref.html) and [`ptr::from_mut`](https://doc.rust-lang.org/stable/std/ptr/fn.from_mut.html) are stable. This PR replaces code that use `as` casting by one of `ptr::from_ref`, `ptr::from_mut`, `cast_mut`, `cast_const`, or `cast` methods, which are less error-prone. ## Solution - Bump MSRV to `1.76.0` - Enables the following clippy lints: - [`ptr_as_ptr`](https://rust-lang.github.io/rust-clippy/master/index.html#/ptr_as_ptr) - [`ptr_cast_constness`](https://rust-lang.github.io/rust-clippy/master/index.html#/ptr_cast_constness) - [`ref_as_ptr`](https://rust-lang.github.io/rust-clippy/master/index.html#/ref_as_ptr) (I fix all warnings for this one, but it requires rust 1.77 to be enabled) - Fix the lints mentioned above
		
			
				
	
	
		
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| #![allow(
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|     unsafe_op_in_unsafe_fn,
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|     clippy::all,
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|     clippy::undocumented_unsafe_blocks,
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|     clippy::ptr_cast_constness
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| )]
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| // FIXME(3492): remove once docs are ready
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| #![allow(missing_docs)]
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| 
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| use glam::{Vec2, Vec3};
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| 
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| mod generated;
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| 
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| /// The interface by which mikktspace interacts with your geometry.
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| pub trait Geometry {
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|     /// Returns the number of faces.
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|     fn num_faces(&self) -> usize;
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| 
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|     /// Returns the number of vertices of a face.
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|     fn num_vertices_of_face(&self, face: usize) -> usize;
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| 
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|     /// Returns the position of a vertex.
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|     fn position(&self, face: usize, vert: usize) -> [f32; 3];
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| 
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|     /// Returns the normal of a vertex.
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|     fn normal(&self, face: usize, vert: usize) -> [f32; 3];
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| 
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|     /// Returns the texture coordinate of a vertex.
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|     fn tex_coord(&self, face: usize, vert: usize) -> [f32; 2];
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| 
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|     /// Sets the generated tangent for a vertex.
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|     /// Leave this function unimplemented if you are implementing
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|     /// `set_tangent_encoded`.
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|     fn set_tangent(
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|         &mut self,
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|         tangent: [f32; 3],
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|         _bi_tangent: [f32; 3],
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|         _f_mag_s: f32,
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|         _f_mag_t: f32,
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|         bi_tangent_preserves_orientation: bool,
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|         face: usize,
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|         vert: usize,
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|     ) {
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|         let sign = if bi_tangent_preserves_orientation {
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|             1.0
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|         } else {
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|             -1.0
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|         };
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|         self.set_tangent_encoded([tangent[0], tangent[1], tangent[2], sign], face, vert);
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|     }
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| 
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|     /// Sets the generated tangent for a vertex with its bi-tangent encoded as the 'W' (4th)
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|     /// component in the tangent. The 'W' component marks if the bi-tangent is flipped. This
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|     /// is called by the default implementation of `set_tangent`; therefore, this function will
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|     /// not be called by the crate unless `set_tangent` is unimplemented.
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|     fn set_tangent_encoded(&mut self, _tangent: [f32; 4], _face: usize, _vert: usize) {}
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| }
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| 
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| /// Generates tangents for the input geometry.
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| ///
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| /// # Errors
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| ///
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| /// Returns `false` if the geometry is unsuitable for tangent generation including,
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| /// but not limited to, lack of vertices.
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| pub fn generate_tangents<I: Geometry>(geometry: &mut I) -> bool {
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|     unsafe { generated::genTangSpace(geometry, 180.0) }
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| }
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| 
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| fn get_position<I: Geometry>(geometry: &mut I, index: usize) -> Vec3 {
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|     let (face, vert) = index_to_face_vert(index);
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|     geometry.position(face, vert).into()
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| }
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| 
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| fn get_tex_coord<I: Geometry>(geometry: &mut I, index: usize) -> Vec3 {
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|     let (face, vert) = index_to_face_vert(index);
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|     let tex_coord: Vec2 = geometry.tex_coord(face, vert).into();
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|     let val = tex_coord.extend(1.0);
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|     val
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| }
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| 
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| fn get_normal<I: Geometry>(geometry: &mut I, index: usize) -> Vec3 {
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|     let (face, vert) = index_to_face_vert(index);
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|     geometry.normal(face, vert).into()
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| }
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| 
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| fn index_to_face_vert(index: usize) -> (usize, usize) {
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|     (index >> 2, index & 0x3)
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| }
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| 
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| fn face_vert_to_index(face: usize, vert: usize) -> usize {
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|     face << 2 | vert & 0x3
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| }
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