# Objective
- Fixes#13703
## Solution
- Added `mappings` to the `EntityMapper` trait, which returns an
iterator over currently tracked `Entity` to `Entity` mappings.
- Added `DynEntityMapper` as an [object
safe](https://doc.rust-lang.org/reference/items/traits.html#object-safety)
alternative to `EntityMapper`.
- Added `assert_object_safe` as a helper for ensuring traits are object
safe.
## Testing
- Added new unit test `entity_mapper_iteration` which tests the
`SceneEntityMapper` implementation of `EntityMapper::mappings`.
- Added unit tests to ensure `DynEntityMapper`, `DynEq` and `DynHash`
are object safe.
- Passed CI on my Windows 10 development environment
---
## Changelog
- Added `mappings` to `EntityMapper` trait.
## Migration Guide
- If you are implementing `EntityMapper` yourself, you can use the below
as a stub implementation:
```rust
fn mappings(&self) -> impl Iterator<Item = (Entity, Entity)> {
unimplemented!()
}
```
- If you were using `EntityMapper` as a trait object (`dyn
EntityMapper`), instead use `dyn DynEntityMapper` and its associated
methods.
## Notes
- The original issue proposed returning a `Vec` from `EntityMapper`
instead of an `impl Iterator` to preserve its object safety. This is a
simpler option, but also forces an allocation where it isn't strictly
needed. I've opted for this split into `DynEntityMapper` and
`EntityMapper` as it's been done several times across Bevy already, and
provides maximum flexibility to users.
- `assert_object_safe` is an empty function, since the assertion
actually happens once you try to use a `dyn T` for some trait `T`. I
have still added this function to clearly document what object safety is
within Bevy, and to create a standard way to communicate that a given
trait must be object safe.
- Other traits should have tests added to ensure object safety, but I've
left those off to avoid cluttering this PR further.
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>