![]() # Objective Fixes #16896 Fixes #17737 ## Solution Adds a new render phase, including all the new cold specialization patterns, for wireframes. There's a *lot* of regrettable duplication here between 3d/2d. ## Testing All the examples. ## Migration Guide - `WireframePlugin` must now be created with `WireframePlugin::default()`. |
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mesh2d | ||
render | ||
texture_slice | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs |