bevy/crates/bevy_sprite/src
charlotte 8c2ef6bf43 Add binned 2d/3d Wireframe render phase (#18587)
# Objective

Fixes #16896
Fixes #17737

## Solution

Adds a new render phase, including all the new cold specialization
patterns, for wireframes. There's a *lot* of regrettable duplication
here between 3d/2d.

## Testing

All the examples.

## Migration Guide
- `WireframePlugin` must now be created with
`WireframePlugin::default()`.
2025-04-10 01:19:34 +02:00
..
mesh2d Add binned 2d/3d Wireframe render phase (#18587) 2025-04-10 01:19:34 +02:00
render don't flip sprites twice (#18535) 2025-03-25 22:59:04 +01:00
texture_slice ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 22:43:58 +01:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
sprite.rs bevy_reflect: Add clone registrations project-wide (#18307) 2025-03-17 18:32:35 +00:00