bevy/pipelined
Carter Anderson c5af1335eb Add MSAA to new renderer (#3042)
Adds support for MSAA to the new renderer. This is done using the new [pipeline specialization](#3031) support to specialize on sample count. This is an alternative implementation to #2541 that cuts out the need for complicated render graph edge management by moving the relevant target information into View entities. This reuses @superdump's clever MSAA bitflag range code from #2541.

Note that wgpu currently only supports 1 or 4 samples due to those being the values supported by WebGPU. However they do plan on exposing ways to [enable/query for natively supported sample counts](https://github.com/gfx-rs/wgpu/issues/1832). When this happens we should integrate
2021-10-29 05:37:43 +00:00
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bevy_core_pipeline Add MSAA to new renderer (#3042) 2021-10-29 05:37:43 +00:00
bevy_gltf2 Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
bevy_pbr2 Add MSAA to new renderer (#3042) 2021-10-29 05:37:43 +00:00
bevy_render2 Add MSAA to new renderer (#3042) 2021-10-29 05:37:43 +00:00
bevy_sprite2 use correct size of pixel instead of 4 (#2977) 2021-10-28 23:10:45 +00:00