bevy/examples/2d
Emerson Coskey 7ab00ca185
Split Camera.hdr out into a new component (#18873)
# Objective

- Simplify `Camera` initialization
- allow effects to require HDR

## Solution

- Split out `Camera.hdr` into a marker `Hdr` component

## Testing

- ran `bloom_3d` example

---

## Showcase

```rs
// before
commands.spawn((
  Camera3d
  Camera {
    hdr: true
    ..Default::default()
  }
))

// after
commands.spawn((Camera3d, Hdr));

// other rendering components can require that the camera enables hdr!
// currently implemented for Bloom, AutoExposure, and Atmosphere.
#[require(Hdr)]
pub struct Bloom;
```
2025-05-26 19:24:45 +00:00
..
2d_shapes.rs
2d_viewport_to_world.rs
bloom_2d.rs
cpu_draw.rs
custom_gltf_vertex_attribute.rs
mesh2d_alpha_mode.rs
mesh2d_arcs.rs
mesh2d_manual.rs
mesh2d_repeated_texture.rs
mesh2d_vertex_color_texture.rs
mesh2d.rs
move_sprite.rs
pixel_grid_snap.rs
rotation.rs
sprite_animation.rs
sprite_flipping.rs
sprite_scale.rs
sprite_sheet.rs
sprite_slice.rs
sprite_tile.rs
sprite.rs
text2d.rs
texture_atlas.rs
transparency_2d.rs
wireframe_2d.rs