..
batching
Skip batching for phase items from other pipelines ( #14296 )
2024-08-02 19:26:47 +02:00
camera
Make Viewport::default()
return a 1x1 viewport ( #14372 )
2024-08-02 19:19:14 +02:00
diagnostic
Wgpu 0.20 ( #13186 )
2024-06-14 20:55:42 +02:00
mesh
Wgpu 0.20 ( #13186 )
2024-06-14 20:55:42 +02:00
primitives
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
render_graph
Update render graph docs ( #13495 )
2024-05-24 21:57:08 +00:00
render_phase
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 19:41:42 +02:00
render_resource
Wgpu 0.20 ( #13186 )
2024-06-14 20:55:42 +02:00
renderer
Fix typo in CPU adapter warning ( #14037 )
2024-06-26 21:56:23 +02:00
texture
Fix breaking image 0.25.2 release. ( #14421 )
2024-08-02 19:25:42 +02:00
view
Fix overflow in RenderLayers::iter_layers
( #14264 )
2024-08-02 19:17:57 +02:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Add error when extract resource build fails ( #4964 )
2024-04-28 05:20:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Make AppExit
more specific about exit reason. ( #13022 )
2024-04-22 16:48:18 +00:00
render_asset.rs
asset throttling: don't be exhausted if there is no limit ( #13112 )
2024-04-27 09:00:10 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00