bevy/crates/bevy_state/src/state_scoped_events.rs
2025-07-12 15:28:32 +02:00

266 lines
8.2 KiB
Rust

use alloc::vec::Vec;
use core::marker::PhantomData;
use bevy_app::{App, SubApp};
use bevy_ecs::{
event::{BufferedEvent, EventReader, Events},
resource::Resource,
system::Commands,
world::World,
};
use bevy_platform::collections::HashMap;
use crate::state::{OnEnter, OnExit, StateTransitionEvent, States};
fn clear_event_queue<E: BufferedEvent>(w: &mut World) {
if let Some(mut queue) = w.get_resource_mut::<Events<E>>() {
queue.clear();
}
}
#[derive(Copy, Clone)]
enum TransitionType {
OnExit,
OnEnter,
}
#[derive(Resource)]
struct StateScopedEvents<S: States> {
/// Keeps track of which events need to be reset when the state is exited.
on_exit: HashMap<S, Vec<fn(&mut World)>>,
/// Keeps track of which events need to be reset when the state is entered.
on_enter: HashMap<S, Vec<fn(&mut World)>>,
}
impl<S: States> StateScopedEvents<S> {
fn add_event<E: BufferedEvent>(&mut self, state: S, transition_type: TransitionType) {
let map = match transition_type {
TransitionType::OnExit => &mut self.on_exit,
TransitionType::OnEnter => &mut self.on_enter,
};
map.entry(state).or_default().push(clear_event_queue::<E>);
}
fn cleanup(&self, w: &mut World, state: S, transition_type: TransitionType) {
let map = match transition_type {
TransitionType::OnExit => &self.on_exit,
TransitionType::OnEnter => &self.on_enter,
};
let Some(fns) = map.get(&state) else {
return;
};
for callback in fns {
(*callback)(w);
}
}
}
impl<S: States> Default for StateScopedEvents<S> {
fn default() -> Self {
Self {
on_exit: HashMap::default(),
on_enter: HashMap::default(),
}
}
}
fn clear_events_on_exit_state<S: States>(
mut c: Commands,
mut transitions: EventReader<StateTransitionEvent<S>>,
) {
let Some(transition) = transitions.read().last() else {
return;
};
if transition.entered == transition.exited {
return;
}
let Some(exited) = transition.exited.clone() else {
return;
};
c.queue(move |w: &mut World| {
w.resource_scope::<StateScopedEvents<S>, ()>(|w, events| {
events.cleanup(w, exited, TransitionType::OnExit);
});
});
}
fn clear_events_on_enter_state<S: States>(
mut c: Commands,
mut transitions: EventReader<StateTransitionEvent<S>>,
) {
let Some(transition) = transitions.read().last() else {
return;
};
if transition.entered == transition.exited {
return;
}
let Some(entered) = transition.entered.clone() else {
return;
};
c.queue(move |w: &mut World| {
w.resource_scope::<StateScopedEvents<S>, ()>(|w, events| {
events.cleanup(w, entered, TransitionType::OnEnter);
});
});
}
fn clear_events_on_state_transition<E: BufferedEvent, S: States>(
app: &mut SubApp,
_p: PhantomData<E>,
state: S,
transition_type: TransitionType,
) {
if !app.world().contains_resource::<StateScopedEvents<S>>() {
app.init_resource::<StateScopedEvents<S>>();
}
app.world_mut()
.resource_mut::<StateScopedEvents<S>>()
.add_event::<E>(state.clone(), transition_type);
match transition_type {
TransitionType::OnExit => app.add_systems(OnExit(state), clear_events_on_exit_state::<S>),
TransitionType::OnEnter => {
app.add_systems(OnEnter(state), clear_events_on_enter_state::<S>)
}
};
}
/// Extension trait for [`App`] adding methods for registering state scoped events.
pub trait StateScopedEventsAppExt {
/// Clears an [`BufferedEvent`] when exiting the specified `state`.
///
/// Note that event cleanup is ambiguously ordered relative to
/// [`DespawnOnExitState`](crate::prelude::DespawnOnExitState) entity cleanup,
/// and the [`OnExit`] schedule for the target state.
/// All of these (state scoped entities and events cleanup, and `OnExit`)
/// occur within schedule [`StateTransition`](crate::prelude::StateTransition)
/// and system set `StateTransitionSystems::ExitSchedules`.
fn clear_events_on_exit_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self;
/// Clears an [`BufferedEvent`] when entering the specified `state`.
///
/// Note that event cleanup is ambiguously ordered relative to
/// [`DespawnOnEnterState`](crate::prelude::DespawnOnEnterState) entity cleanup,
/// and the [`OnEnter`] schedule for the target state.
/// All of these (state scoped entities and events cleanup, and `OnEnter`)
/// occur within schedule [`StateTransition`](crate::prelude::StateTransition)
/// and system set `StateTransitionSystems::EnterSchedules`.
fn clear_events_on_enter_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self;
}
impl StateScopedEventsAppExt for App {
fn clear_events_on_exit_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self {
clear_events_on_state_transition(
self.main_mut(),
PhantomData::<E>,
state,
TransitionType::OnExit,
);
self
}
fn clear_events_on_enter_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self {
clear_events_on_state_transition(
self.main_mut(),
PhantomData::<E>,
state,
TransitionType::OnEnter,
);
self
}
}
impl StateScopedEventsAppExt for SubApp {
fn clear_events_on_exit_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self {
clear_events_on_state_transition(self, PhantomData::<E>, state, TransitionType::OnExit);
self
}
fn clear_events_on_enter_state<E: BufferedEvent>(&mut self, state: impl States) -> &mut Self {
clear_events_on_state_transition(self, PhantomData::<E>, state, TransitionType::OnEnter);
self
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::app::StatesPlugin;
use bevy_ecs::event::BufferedEvent;
use bevy_state::prelude::*;
#[derive(States, Default, Clone, Hash, Eq, PartialEq, Debug)]
enum TestState {
#[default]
A,
B,
}
#[derive(BufferedEvent, Debug)]
struct StandardEvent;
#[derive(BufferedEvent, Debug)]
struct StateScopedEvent;
#[test]
fn clear_event_on_exit_state() {
let mut app = App::new();
app.add_plugins(StatesPlugin);
app.init_state::<TestState>();
app.add_event::<StandardEvent>();
app.add_event::<StateScopedEvent>()
.clear_events_on_exit_state::<StateScopedEvent>(TestState::A);
app.world_mut().write_event(StandardEvent).unwrap();
app.world_mut().write_event(StateScopedEvent).unwrap();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(!app
.world()
.resource::<Events<StateScopedEvent>>()
.is_empty());
app.world_mut()
.resource_mut::<NextState<TestState>>()
.set(TestState::B);
app.update();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(app
.world()
.resource::<Events<StateScopedEvent>>()
.is_empty());
}
#[test]
fn clear_event_on_enter_state() {
let mut app = App::new();
app.add_plugins(StatesPlugin);
app.init_state::<TestState>();
app.add_event::<StandardEvent>();
app.add_event::<StateScopedEvent>()
.clear_events_on_enter_state::<StateScopedEvent>(TestState::B);
app.world_mut().write_event(StandardEvent).unwrap();
app.world_mut().write_event(StateScopedEvent).unwrap();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(!app
.world()
.resource::<Events<StateScopedEvent>>()
.is_empty());
app.world_mut()
.resource_mut::<NextState<TestState>>()
.set(TestState::B);
app.update();
assert!(!app.world().resource::<Events<StandardEvent>>().is_empty());
assert!(app
.world()
.resource::<Events<StateScopedEvent>>()
.is_empty());
}
}