
# Objective Fix https://github.com/bevyengine/bevy/issues/19617 # Solution Add newlines before all impl blocks. I suspect that at least some of these will be objectionable! If there's a desired Bevy style for this then I'll update the PR. If not then we can just close it - it's the work of a single find and replace.
53 lines
1.9 KiB
Rust
53 lines
1.9 KiB
Rust
//! Add methods on `World` to simplify loading assets when all
|
|
//! you have is a `World`.
|
|
|
|
use bevy_ecs::world::World;
|
|
|
|
use crate::{meta::Settings, Asset, AssetPath, AssetServer, Assets, Handle};
|
|
|
|
/// An extension trait for methods for working with assets directly from a [`World`].
|
|
pub trait DirectAssetAccessExt {
|
|
/// Insert an asset similarly to [`Assets::add`].
|
|
fn add_asset<A: Asset>(&mut self, asset: impl Into<A>) -> Handle<A>;
|
|
|
|
/// Load an asset similarly to [`AssetServer::load`].
|
|
fn load_asset<'a, A: Asset>(&self, path: impl Into<AssetPath<'a>>) -> Handle<A>;
|
|
|
|
/// Load an asset with settings, similarly to [`AssetServer::load_with_settings`].
|
|
fn load_asset_with_settings<'a, A: Asset, S: Settings>(
|
|
&self,
|
|
path: impl Into<AssetPath<'a>>,
|
|
settings: impl Fn(&mut S) + Send + Sync + 'static,
|
|
) -> Handle<A>;
|
|
}
|
|
|
|
impl DirectAssetAccessExt for World {
|
|
/// Insert an asset similarly to [`Assets::add`].
|
|
///
|
|
/// # Panics
|
|
/// If `self` doesn't have an [`AssetServer`] resource initialized yet.
|
|
fn add_asset<'a, A: Asset>(&mut self, asset: impl Into<A>) -> Handle<A> {
|
|
self.resource_mut::<Assets<A>>().add(asset)
|
|
}
|
|
|
|
/// Load an asset similarly to [`AssetServer::load`].
|
|
///
|
|
/// # Panics
|
|
/// If `self` doesn't have an [`AssetServer`] resource initialized yet.
|
|
fn load_asset<'a, A: Asset>(&self, path: impl Into<AssetPath<'a>>) -> Handle<A> {
|
|
self.resource::<AssetServer>().load(path)
|
|
}
|
|
/// Load an asset with settings, similarly to [`AssetServer::load_with_settings`].
|
|
///
|
|
/// # Panics
|
|
/// If `self` doesn't have an [`AssetServer`] resource initialized yet.
|
|
fn load_asset_with_settings<'a, A: Asset, S: Settings>(
|
|
&self,
|
|
path: impl Into<AssetPath<'a>>,
|
|
settings: impl Fn(&mut S) + Send + Sync + 'static,
|
|
) -> Handle<A> {
|
|
self.resource::<AssetServer>()
|
|
.load_with_settings(path, settings)
|
|
}
|
|
}
|