bevy/crates/bevy_render/src
charlotte 43204447e8
Allow mix of hdr and non-hdr cameras to same render target (#13419)
Changes:
- Track whether an output texture has been written to yet and only clear
it on the first write.
- Use `ClearColorConfig` on `CameraOutputMode` instead of a raw
`LoadOp`.
- Track whether a output texture has been seen when specializing the
upscaling pipeline and use alpha blending for extra cameras rendering to
that texture that do not specify an explicit blend mode.

Fixes #6754

## Testing

Tested against provided test case in issue:

![image](https://github.com/bevyengine/bevy/assets/10366310/d066f069-87fb-4249-a4d9-b6cb1751971b)

---

## Changelog

- Allow cameras rendering to the same output texture with mixed hdr to
work correctly.

## Migration Guide

- - Change `CameraOutputMode` to use `ClearColorConfig` instead of
`LoadOp`.
2024-06-06 23:12:32 +02:00
..
batching disable gpu preprocessing on android with Adreno 6xx GPU (#13323) 2024-05-30 14:33:27 +00:00
camera Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 23:12:32 +02:00
diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
mesh Made Mesh::merge take a reference of Mesh. (#13710) 2024-06-06 11:57:10 +00:00
primitives Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_graph Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
render_phase Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_resource Add binding() helper function to BufferVec (#13667) 2024-06-04 15:36:08 +00:00
renderer Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
texture Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 23:12:32 +02:00
view Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 23:12:32 +02:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs