This implementations allows you
convert std::vec::Vec<T> to VertexAttributeValues::T and back.
# Examples
```rust
use std::convert::TryInto;
use bevy_render::mesh::VertexAttributeValues;
// creating vector of values
let before = vec![[0_u32; 4]; 10];
let values = VertexAttributeValues::from(before.clone());
let after: Vec<[u32; 4]> = values.try_into().unwrap();
assert_eq!(before, after);
```
Co-authored-by: aloucks <aloucks@cofront.net>
Co-authored-by: simens_green <34134129+simensgreen@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>