![]() # Objective Fixes #3379 ## Solution The custom mesh pipelines needed to be specialized on each mesh's primitive topology, as done in `queue_meshes()` Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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shader_defs.rs | ||
shader_material.rs |
![]() # Objective Fixes #3379 ## Solution The custom mesh pipelines needed to be specialized on each mesh's primitive topology, as done in `queue_meshes()` Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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.. | ||
shader_defs.rs | ||
shader_material.rs |