bevy/assets
Zachary Harrold 21786632c3
Remove bevy_core (#16897)
# Objective

- Fixes #16892

## Solution

- Removed `TypeRegistryPlugin` (`Name` is now automatically registered
with a default `App`)
- Moved `TaskPoolPlugin` to `bevy_app`
- Moved `FrameCountPlugin` to `bevy_diagnostic`
- Deleted now-empty `bevy_core`

## Testing

- CI

## Migration Guide

- `TypeRegistryPlugin` no longer exists. If you can't use a default
`App` but still need `Name` registered, do so manually with
`app.register_type::<Name>()`.
- References to `TaskPoolPlugin` and associated types will need to
import it from `bevy_app` instead of `bevy_core`
- References to `FrameCountPlugin` and associated types will need to
import it from `bevy_diagnostic` instead of `bevy_core`

## Notes

This strategy was agreed upon by Cart and several other members in
[Discord](https://discord.com/channels/691052431525675048/692572690833473578/1319137218312278077).
2024-12-19 18:36:51 +00:00
..
android-res/mipmap-mdpi
animation_graphs Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
branding
data
docs
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
fonts
irradiance_volumes
lightmaps Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
models Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
pixel
scenes Remove bevy_core (#16897) 2024-12-19 18:36:51 +00:00
shaders Fix inaccurate comment in custom_ui_material.wgsl shader (#16846) 2024-12-17 00:09:36 +00:00
sounds
textures Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00