bevy/crates/bevy_core_pipeline/src
Emerson Coskey 7447b0ab97
Mini Blit refactor (#20118)
# Objective

- Clean up usage of BlitPipeline

## Solution

- add `create_bind_group` method
- adjust some field and variable names for clarity

## Testing

- ran 3d_scene
2025-07-14 21:50:56 +00:00
..
auto_exposure Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
blit Mini Blit refactor (#20118) 2025-07-14 21:50:56 +00:00
bloom Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
core_2d Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
core_3d Move Camera3d/2d to bevy_camera (#19953) 2025-07-05 13:24:28 +00:00
deferred Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
dof Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
experimental Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
fullscreen_vertex_shader Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
motion_blur Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
oit Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
post_process Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
prepass Split LatePrepassNode query in a few groups (#19840) 2025-06-30 23:08:27 +00:00
skybox Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
tonemapping Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
upscaling Mini Blit refactor (#20118) 2025-07-14 21:50:56 +00:00
lib.rs Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. (#19426) 2025-06-24 00:02:23 +00:00
msaa_writeback.rs Mini Blit refactor (#20118) 2025-07-14 21:50:56 +00:00