 7989cb2650
			
		
	
	
		7989cb2650
		
	
	
	
	
		
			
			# Objective - Make `Time` API more consistent. - Support time accel/decel/pause. ## Solution This is just the `Time` half of #3002. I was told that part isn't controversial. - Give the "delta time" and "total elapsed time" methods `f32`, `f64`, and `Duration` variants with consistent naming. - Implement accelerating / decelerating the passage of time. - Implement stopping time. --- ## Changelog - Changed `time_since_startup` to `elapsed` because `time.time_*` is just silly. - Added `relative_speed` and `set_relative_speed` methods. - Added `is_paused`, `pause`, `unpause` , and methods. (I'd prefer `resume`, but `unpause` matches `Timer` API.) - Added `raw_*` variants of the "delta time" and "total elapsed time" methods. - Added `first_update` method because there's a non-zero duration between startup and the first update. ## Migration Guide - `time.time_since_startup()` -> `time.elapsed()` - `time.seconds_since_startup()` -> `time.elapsed_seconds_f64()` - `time.seconds_since_startup_wrapped_f32()` -> `time.elapsed_seconds_wrapped()` If you aren't sure which to use, most systems should continue to use "scaled" time (e.g. `time.delta_seconds()`). The realtime "unscaled" time measurements (e.g. `time.raw_delta_seconds()`) are mostly for debugging and profiling.
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::{
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|     extract_resource::ExtractResource,
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|     render_resource::{ShaderType, UniformBuffer},
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|     renderer::{RenderDevice, RenderQueue},
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|     Extract, RenderApp, RenderStage,
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| };
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| use bevy_app::{App, Plugin};
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| use bevy_core::FrameCount;
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| use bevy_ecs::prelude::*;
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| use bevy_reflect::Reflect;
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| use bevy_time::Time;
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| 
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| pub struct GlobalsPlugin;
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| 
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| impl Plugin for GlobalsPlugin {
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|     fn build(&self, app: &mut App) {
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|         if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
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|             render_app
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|                 .init_resource::<GlobalsBuffer>()
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|                 .init_resource::<Time>()
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|                 .add_system_to_stage(RenderStage::Extract, extract_time)
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|                 .add_system_to_stage(RenderStage::Prepare, prepare_globals_buffer);
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|         }
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|     }
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| }
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| 
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| fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
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|     commands.insert_resource(time.clone());
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| }
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| 
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| /// Contains global values useful when writing shaders.
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| /// Currently only contains values related to time.
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| #[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
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| #[reflect(Resource)]
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| pub struct GlobalsUniform {
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|     /// The time since startup in seconds.
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|     /// Wraps to 0 after 1 hour.
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|     time: f32,
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|     /// The delta time since the previous frame in seconds
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|     delta_time: f32,
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|     /// Frame count since the start of the app.
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|     /// It wraps to zero when it reaches the maximum value of a u32.
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|     frame_count: u32,
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| }
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| 
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| /// The buffer containing the [`GlobalsUniform`]
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| #[derive(Resource, Default)]
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| pub struct GlobalsBuffer {
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|     pub buffer: UniformBuffer<GlobalsUniform>,
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| }
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| 
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| fn prepare_globals_buffer(
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|     render_device: Res<RenderDevice>,
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|     render_queue: Res<RenderQueue>,
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|     mut globals_buffer: ResMut<GlobalsBuffer>,
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|     time: Res<Time>,
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|     frame_count: Res<FrameCount>,
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| ) {
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|     let buffer = globals_buffer.buffer.get_mut();
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|     buffer.time = time.elapsed_seconds_wrapped();
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|     buffer.delta_time = time.delta_seconds();
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|     buffer.frame_count = frame_count.0;
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| 
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|     globals_buffer
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|         .buffer
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|         .write_buffer(&render_device, &render_queue);
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| }
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