![]() # Objective assets that don't load before they get removed are retried forever, causing buffer churn and slowdown. ## Solution stop trying to prepare dead assets. |
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mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |