![]() # Objective Spot light shadows are still broken after fixing point lights in #19265 ## Solution Fix spot lights in the same way, just using the spot light specific visible entities component. I also changed the query to be directly in the render world instead of being extracted to be more accurate. ## Testing Tested with the same code but changing `PointLight` to `SpotLight`. |
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Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |