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bevy
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bevy
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examples
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Carter Anderson
b6dbbf04db
render: visualize depth in z_sort_debug
2020-06-23 13:42:37 -07:00
..
2d
sprite: use bevy_transform types in sprite sheet entities
2020-06-22 12:35:33 -07:00
3d
render: visualize depth in z_sort_debug
2020-06-23 13:42:37 -07:00
app
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
asset
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
diagnostics
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
ecs
render: "Immediate Mode" draw api
2020-06-09 23:16:48 -07:00
input
cargo fmt
2020-06-15 12:47:35 -07:00
scene
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
shader
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
2020-06-21 17:43:36 -07:00
ui
ecs: make build_children closure FnMut to allow mutation of closue values
2020-06-22 17:37:44 -07:00
window
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
hello_world.rs
cargo fmt
2020-04-30 22:30:51 -07:00