bevy/crates/bevy_input/src
Tim 461305b3d7
Revert "Have EntityCommands methods consume self for easier chaining" (#15523)
As discussed in #15521

- Partial revert of #14897, reverting the change to the methods to
consume `self`
- The `insert_if` method is kept

The migration guide of #14897 should be removed
Closes #15521

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-10-02 12:47:26 +00:00
..
axis.rs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
button_input.rs Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released (#12372) 2024-09-30 18:24:36 +00:00
common_conditions.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gamepad.rs Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00
gestures.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
keyboard.rs Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released (#12372) 2024-09-30 18:24:36 +00:00
lib.rs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
mouse.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
touch.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00