bevy/crates/bevy_app/src/app_builder.rs
2020-12-15 21:57:16 -08:00

287 lines
7.9 KiB
Rust

use crate::{
app::{App, AppExit},
event::Events,
plugin::Plugin,
stage, startup_stage, PluginGroup, PluginGroupBuilder,
};
use bevy_ecs::{
clear_trackers_system, FromResources, IntoSystem, Resource, Resources, RunOnce, Schedule,
Stage, StateStage, System, SystemStage, World,
};
use bevy_utils::tracing::debug;
/// Configure [App]s using the builder pattern
pub struct AppBuilder {
pub app: App,
}
impl Default for AppBuilder {
fn default() -> Self {
let mut app_builder = AppBuilder {
app: App::default(),
};
app_builder
.add_default_stages()
.add_event::<AppExit>()
.add_system_to_stage(stage::LAST, clear_trackers_system.system());
app_builder
}
}
impl AppBuilder {
pub fn empty() -> AppBuilder {
AppBuilder {
app: App::default(),
}
}
pub fn resources(&self) -> &Resources {
&self.app.resources
}
pub fn resources_mut(&mut self) -> &mut Resources {
&mut self.app.resources
}
pub fn run(&mut self) {
let app = std::mem::take(&mut self.app);
app.run();
}
pub fn set_world(&mut self, world: World) -> &mut Self {
self.app.world = world;
self
}
pub fn add_stage<S: Stage>(&mut self, name: &'static str, stage: S) -> &mut Self {
self.app.schedule.add_stage(name, stage);
self
}
pub fn add_stage_after<S: Stage>(
&mut self,
target: &'static str,
name: &'static str,
stage: S,
) -> &mut Self {
self.app.schedule.add_stage_after(target, name, stage);
self
}
pub fn add_stage_before<S: Stage>(
&mut self,
target: &'static str,
name: &'static str,
stage: S,
) -> &mut Self {
self.app.schedule.add_stage_before(target, name, stage);
self
}
pub fn add_startup_stage<S: Stage>(&mut self, name: &'static str, stage: S) -> &mut Self {
self.app
.schedule
.stage(stage::STARTUP, |schedule: &mut Schedule| {
schedule.add_stage(name, stage)
});
self
}
pub fn add_startup_stage_after<S: Stage>(
&mut self,
target: &'static str,
name: &'static str,
stage: S,
) -> &mut Self {
self.app
.schedule
.stage(stage::STARTUP, |schedule: &mut Schedule| {
schedule.add_stage_after(target, name, stage)
});
self
}
pub fn add_startup_stage_before<S: Stage>(
&mut self,
target: &'static str,
name: &'static str,
stage: S,
) -> &mut Self {
self.app
.schedule
.stage(stage::STARTUP, |schedule: &mut Schedule| {
schedule.add_stage_before(target, name, stage)
});
self
}
pub fn stage<T: Stage, F: FnOnce(&mut T) -> &mut T>(
&mut self,
name: &str,
func: F,
) -> &mut Self {
self.app.schedule.stage(name, func);
self
}
pub fn add_system<S: System<In = (), Out = ()>>(&mut self, system: S) -> &mut Self {
self.add_system_to_stage(stage::UPDATE, system)
}
pub fn on_state_enter<T: Clone + Resource, S: System<In = (), Out = ()>>(
&mut self,
stage: &str,
state: T,
system: S,
) -> &mut Self {
self.stage(stage, |stage: &mut StateStage<T>| {
stage.on_state_enter(state, system)
})
}
pub fn on_state_update<T: Clone + Resource, S: System<In = (), Out = ()>>(
&mut self,
stage: &str,
state: T,
system: S,
) -> &mut Self {
self.stage(stage, |stage: &mut StateStage<T>| {
stage.on_state_update(state, system)
})
}
pub fn on_state_exit<T: Clone + Resource, S: System<In = (), Out = ()>>(
&mut self,
stage: &str,
state: T,
system: S,
) -> &mut Self {
self.stage(stage, |stage: &mut StateStage<T>| {
stage.on_state_exit(state, system)
})
}
pub fn add_startup_system_to_stage<S: System<In = (), Out = ()>>(
&mut self,
stage_name: &'static str,
system: S,
) -> &mut Self {
self.app
.schedule
.stage(stage::STARTUP, |schedule: &mut Schedule| {
schedule.add_system_to_stage(stage_name, system)
});
self
}
pub fn add_startup_system<S: System<In = (), Out = ()>>(&mut self, system: S) -> &mut Self {
self.add_startup_system_to_stage(startup_stage::STARTUP, system)
}
pub fn add_default_stages(&mut self) -> &mut Self {
self.add_stage(
stage::STARTUP,
Schedule::default()
.with_run_criteria(RunOnce::default())
.with_stage(startup_stage::PRE_STARTUP, SystemStage::parallel())
.with_stage(startup_stage::STARTUP, SystemStage::parallel())
.with_stage(startup_stage::POST_STARTUP, SystemStage::parallel()),
)
.add_stage(stage::FIRST, SystemStage::parallel())
.add_stage(stage::PRE_EVENT, SystemStage::parallel())
.add_stage(stage::EVENT, SystemStage::parallel())
.add_stage(stage::PRE_UPDATE, SystemStage::parallel())
.add_stage(stage::UPDATE, SystemStage::parallel())
.add_stage(stage::POST_UPDATE, SystemStage::parallel())
.add_stage(stage::LAST, SystemStage::parallel())
}
pub fn add_system_to_stage<S: System<In = (), Out = ()>>(
&mut self,
stage_name: &'static str,
system: S,
) -> &mut Self {
self.app.schedule.add_system_to_stage(stage_name, system);
self
}
pub fn add_event<T>(&mut self) -> &mut Self
where
T: Send + Sync + 'static,
{
self.add_resource(Events::<T>::default())
.add_system_to_stage(stage::EVENT, Events::<T>::update_system.system())
}
/// Adds a resource to the current [App] and overwrites any resource previously added of the same type.
pub fn add_resource<T>(&mut self, resource: T) -> &mut Self
where
T: Send + Sync + 'static,
{
self.app.resources.insert(resource);
self
}
pub fn add_thread_local_resource<T>(&mut self, resource: T) -> &mut Self
where
T: 'static,
{
self.app.resources.insert_thread_local(resource);
self
}
pub fn init_resource<R>(&mut self) -> &mut Self
where
R: FromResources + Send + Sync + 'static,
{
let resource = R::from_resources(&self.app.resources);
self.app.resources.insert(resource);
self
}
pub fn init_thread_local_resource<R>(&mut self) -> &mut Self
where
R: FromResources + 'static,
{
let resource = R::from_resources(&self.app.resources);
self.app.resources.insert_thread_local(resource);
self
}
pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
self.app.runner = Box::new(run_fn);
self
}
pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
where
T: Plugin,
{
debug!("added plugin: {}", plugin.name());
plugin.build(self);
self
}
pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
let mut plugin_group_builder = PluginGroupBuilder::default();
group.build(&mut plugin_group_builder);
plugin_group_builder.finish(self);
self
}
pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
where
T: PluginGroup,
F: FnOnce(&mut PluginGroupBuilder) -> &mut PluginGroupBuilder,
{
let mut plugin_group_builder = PluginGroupBuilder::default();
group.build(&mut plugin_group_builder);
func(&mut plugin_group_builder);
plugin_group_builder.finish(self);
self
}
}