287 lines
7.9 KiB
Rust
287 lines
7.9 KiB
Rust
use crate::{
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app::{App, AppExit},
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event::Events,
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plugin::Plugin,
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stage, startup_stage, PluginGroup, PluginGroupBuilder,
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};
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use bevy_ecs::{
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clear_trackers_system, FromResources, IntoSystem, Resource, Resources, RunOnce, Schedule,
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Stage, StateStage, System, SystemStage, World,
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};
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use bevy_utils::tracing::debug;
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/// Configure [App]s using the builder pattern
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pub struct AppBuilder {
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pub app: App,
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}
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impl Default for AppBuilder {
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fn default() -> Self {
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let mut app_builder = AppBuilder {
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app: App::default(),
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};
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app_builder
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.add_default_stages()
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.add_event::<AppExit>()
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.add_system_to_stage(stage::LAST, clear_trackers_system.system());
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app_builder
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}
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}
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impl AppBuilder {
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pub fn empty() -> AppBuilder {
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AppBuilder {
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app: App::default(),
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}
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}
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pub fn resources(&self) -> &Resources {
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&self.app.resources
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}
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pub fn resources_mut(&mut self) -> &mut Resources {
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&mut self.app.resources
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}
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pub fn run(&mut self) {
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let app = std::mem::take(&mut self.app);
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app.run();
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}
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pub fn set_world(&mut self, world: World) -> &mut Self {
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self.app.world = world;
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self
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}
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pub fn add_stage<S: Stage>(&mut self, name: &'static str, stage: S) -> &mut Self {
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self.app.schedule.add_stage(name, stage);
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self
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}
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pub fn add_stage_after<S: Stage>(
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&mut self,
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target: &'static str,
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name: &'static str,
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stage: S,
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) -> &mut Self {
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self.app.schedule.add_stage_after(target, name, stage);
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self
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}
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pub fn add_stage_before<S: Stage>(
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&mut self,
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target: &'static str,
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name: &'static str,
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stage: S,
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) -> &mut Self {
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self.app.schedule.add_stage_before(target, name, stage);
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self
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}
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pub fn add_startup_stage<S: Stage>(&mut self, name: &'static str, stage: S) -> &mut Self {
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self.app
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.schedule
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.stage(stage::STARTUP, |schedule: &mut Schedule| {
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schedule.add_stage(name, stage)
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});
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self
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}
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pub fn add_startup_stage_after<S: Stage>(
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&mut self,
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target: &'static str,
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name: &'static str,
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stage: S,
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) -> &mut Self {
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self.app
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.schedule
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.stage(stage::STARTUP, |schedule: &mut Schedule| {
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schedule.add_stage_after(target, name, stage)
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});
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self
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}
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pub fn add_startup_stage_before<S: Stage>(
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&mut self,
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target: &'static str,
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name: &'static str,
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stage: S,
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) -> &mut Self {
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self.app
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.schedule
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.stage(stage::STARTUP, |schedule: &mut Schedule| {
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schedule.add_stage_before(target, name, stage)
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});
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self
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}
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pub fn stage<T: Stage, F: FnOnce(&mut T) -> &mut T>(
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&mut self,
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name: &str,
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func: F,
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) -> &mut Self {
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self.app.schedule.stage(name, func);
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self
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}
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pub fn add_system<S: System<In = (), Out = ()>>(&mut self, system: S) -> &mut Self {
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self.add_system_to_stage(stage::UPDATE, system)
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}
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pub fn on_state_enter<T: Clone + Resource, S: System<In = (), Out = ()>>(
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&mut self,
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stage: &str,
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state: T,
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system: S,
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) -> &mut Self {
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self.stage(stage, |stage: &mut StateStage<T>| {
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stage.on_state_enter(state, system)
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})
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}
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pub fn on_state_update<T: Clone + Resource, S: System<In = (), Out = ()>>(
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&mut self,
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stage: &str,
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state: T,
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system: S,
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) -> &mut Self {
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self.stage(stage, |stage: &mut StateStage<T>| {
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stage.on_state_update(state, system)
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})
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}
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pub fn on_state_exit<T: Clone + Resource, S: System<In = (), Out = ()>>(
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&mut self,
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stage: &str,
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state: T,
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system: S,
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) -> &mut Self {
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self.stage(stage, |stage: &mut StateStage<T>| {
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stage.on_state_exit(state, system)
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})
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}
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pub fn add_startup_system_to_stage<S: System<In = (), Out = ()>>(
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&mut self,
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stage_name: &'static str,
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system: S,
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) -> &mut Self {
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self.app
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.schedule
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.stage(stage::STARTUP, |schedule: &mut Schedule| {
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schedule.add_system_to_stage(stage_name, system)
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});
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self
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}
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pub fn add_startup_system<S: System<In = (), Out = ()>>(&mut self, system: S) -> &mut Self {
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self.add_startup_system_to_stage(startup_stage::STARTUP, system)
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}
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pub fn add_default_stages(&mut self) -> &mut Self {
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self.add_stage(
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stage::STARTUP,
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Schedule::default()
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.with_run_criteria(RunOnce::default())
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.with_stage(startup_stage::PRE_STARTUP, SystemStage::parallel())
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.with_stage(startup_stage::STARTUP, SystemStage::parallel())
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.with_stage(startup_stage::POST_STARTUP, SystemStage::parallel()),
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)
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.add_stage(stage::FIRST, SystemStage::parallel())
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.add_stage(stage::PRE_EVENT, SystemStage::parallel())
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.add_stage(stage::EVENT, SystemStage::parallel())
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.add_stage(stage::PRE_UPDATE, SystemStage::parallel())
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.add_stage(stage::UPDATE, SystemStage::parallel())
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.add_stage(stage::POST_UPDATE, SystemStage::parallel())
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.add_stage(stage::LAST, SystemStage::parallel())
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}
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pub fn add_system_to_stage<S: System<In = (), Out = ()>>(
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&mut self,
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stage_name: &'static str,
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system: S,
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) -> &mut Self {
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self.app.schedule.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_event<T>(&mut self) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.add_resource(Events::<T>::default())
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.add_system_to_stage(stage::EVENT, Events::<T>::update_system.system())
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}
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/// Adds a resource to the current [App] and overwrites any resource previously added of the same type.
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pub fn add_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.app.resources.insert(resource);
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self
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}
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pub fn add_thread_local_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: 'static,
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{
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self.app.resources.insert_thread_local(resource);
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self
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}
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pub fn init_resource<R>(&mut self) -> &mut Self
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where
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R: FromResources + Send + Sync + 'static,
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{
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let resource = R::from_resources(&self.app.resources);
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self.app.resources.insert(resource);
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self
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}
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pub fn init_thread_local_resource<R>(&mut self) -> &mut Self
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where
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R: FromResources + 'static,
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{
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let resource = R::from_resources(&self.app.resources);
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self.app.resources.insert_thread_local(resource);
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self
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}
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pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
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self.app.runner = Box::new(run_fn);
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self
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}
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pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
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where
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T: Plugin,
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{
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debug!("added plugin: {}", plugin.name());
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plugin.build(self);
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self
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}
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pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
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let mut plugin_group_builder = PluginGroupBuilder::default();
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group.build(&mut plugin_group_builder);
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plugin_group_builder.finish(self);
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self
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}
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pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
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where
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T: PluginGroup,
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F: FnOnce(&mut PluginGroupBuilder) -> &mut PluginGroupBuilder,
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{
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let mut plugin_group_builder = PluginGroupBuilder::default();
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group.build(&mut plugin_group_builder);
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func(&mut plugin_group_builder);
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plugin_group_builder.finish(self);
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self
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}
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}
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