![]() # Objective - Fixes #14059 - `morphed_skinned_mesh_layout` is the same as `morphed_skinned_motion_mesh_layout` but shouldn't have the skin / morph from previous frame, as they're used for motion ## Solution - Remove the extra entries ## Testing - Run with the glTF file reproducing #14059, it works |
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src | ||
Cargo.toml | ||
README.md |