bevy/crates/bevy_pbr/src
NiseVoid ce75dec3b8
Add setting to enable/disable shadows to MaterialPlugin (#12538)
# Objective

- Not all materials need shadow, but a queue_shadows system is always
added to the `Render` schedule and executed

## Solution

- Make a setting for shadows, it defaults to true

## Changelog

- Added `shadows_enabled` setting to `MaterialPlugin`

## Migration Guide

- `MaterialPlugin` now has a `shadows_enabled` setting, if you didn't
spawn the plugin using `::default()` or `..default()`, you'll need to
set it. `shadows_enabled: true` is the same behavior as the previous
version, and also the default value.
2024-03-18 17:54:41 +00:00
..
deferred Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
light Extracting ambient light from light.rs, and creating light directory (#12369) 2024-03-13 01:24:00 +00:00
light_probe Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
lightmap Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
prepass bevy_reflect: Remove U32Visitor (#12433) 2024-03-12 06:19:29 +00:00
render Add pipeline statistics (#9135) 2024-03-17 20:29:35 +00:00
ssao Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
bundle.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extended_material.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Add "all-features = true" to docs.rs metadata for most crates (#12366) 2024-03-08 20:03:09 +00:00
material.rs Add setting to enable/disable shadows to MaterialPlugin (#12538) 2024-03-18 17:54:41 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs update comment on emissive field of StandardMaterial struct to mention large color channel values (#12248) 2024-03-05 16:15:28 +00:00
wireframe.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00