
# Objective As discussed in #14275, Bevy is currently too prone to panic, and makes the easy / beginner-friendly way to do a large number of operations just to panic on failure. This is seriously frustrating in library code, but also slows down development, as many of the `Query::single` panics can actually safely be an early return (these panics are often due to a small ordering issue or a change in game state. More critically, in most "finished" products, panics are unacceptable: any unexpected failures should be handled elsewhere. That's where the new With the advent of good system error handling, we can now remove this. Note: I was instrumental in a) introducing this idea in the first place and b) pushing to make the panicking variant the default. The introduction of both `let else` statements in Rust and the fancy system error handling work in 0.16 have changed my mind on the right balance here. ## Solution 1. Make `Query::single` and `Query::single_mut` (and other random related methods) return a `Result`. 2. Handle all of Bevy's internal usage of these APIs. 3. Deprecate `Query::get_single` and friends, since we've moved their functionality to the nice names. 4. Add detailed advice on how to best handle these errors. Generally I like the diff here, although `get_single().unwrap()` in tests is a bit of a downgrade. ## Testing I've done a global search for `.single` to track down any missed deprecated usages. As to whether or not all the migrations were successful, that's what CI is for :) ## Future work ~~Rename `Query::get_single` and friends to `Query::single`!~~ ~~I've opted not to do this in this PR, and smear it across two releases in order to ease the migration. Successive deprecations are much easier to manage than the semantics and types shifting under your feet.~~ Cart has convinced me to change my mind on this; see https://github.com/bevyengine/bevy/pull/18082#discussion_r1974536085. ## Migration guide `Query::single`, `Query::single_mut` and their `QueryState` equivalents now return a `Result`. Generally, you'll want to: 1. Use Bevy 0.16's system error handling to return a `Result` using the `?` operator. 2. Use a `let else Ok(data)` block to early return if it's an expected failure. 3. Use `unwrap()` or `Ok` destructuring inside of tests. The old `Query::get_single` (etc) methods which did this have been deprecated.
307 lines
10 KiB
Rust
307 lines
10 KiB
Rust
//! Enable controls for morph targets detected in a loaded scene.
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//!
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//! Collect morph targets and assign keys to them,
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//! shows on screen additional controls for morph targets.
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//!
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//! Illustrates how to access and modify individual morph target weights.
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//! See the [`update_morphs`] system for details.
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//!
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//! Also illustrates how to read morph target names in [`detect_morphs`].
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use crate::scene_viewer_plugin::SceneHandle;
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use bevy::prelude::*;
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use std::fmt;
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const FONT_SIZE: f32 = 13.0;
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const WEIGHT_PER_SECOND: f32 = 0.8;
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const ALL_MODIFIERS: &[KeyCode] = &[KeyCode::ShiftLeft, KeyCode::ControlLeft, KeyCode::AltLeft];
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const AVAILABLE_KEYS: [MorphKey; 56] = [
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MorphKey::new("r", &[], KeyCode::KeyR),
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MorphKey::new("t", &[], KeyCode::KeyT),
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MorphKey::new("z", &[], KeyCode::KeyZ),
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MorphKey::new("i", &[], KeyCode::KeyI),
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MorphKey::new("o", &[], KeyCode::KeyO),
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MorphKey::new("p", &[], KeyCode::KeyP),
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MorphKey::new("f", &[], KeyCode::KeyF),
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MorphKey::new("g", &[], KeyCode::KeyG),
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MorphKey::new("h", &[], KeyCode::KeyH),
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MorphKey::new("j", &[], KeyCode::KeyJ),
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MorphKey::new("k", &[], KeyCode::KeyK),
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MorphKey::new("y", &[], KeyCode::KeyY),
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MorphKey::new("x", &[], KeyCode::KeyX),
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MorphKey::new("c", &[], KeyCode::KeyC),
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MorphKey::new("v", &[], KeyCode::KeyV),
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MorphKey::new("b", &[], KeyCode::KeyB),
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MorphKey::new("n", &[], KeyCode::KeyN),
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MorphKey::new("m", &[], KeyCode::KeyM),
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MorphKey::new("0", &[], KeyCode::Digit0),
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MorphKey::new("1", &[], KeyCode::Digit1),
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MorphKey::new("2", &[], KeyCode::Digit2),
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MorphKey::new("3", &[], KeyCode::Digit3),
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MorphKey::new("4", &[], KeyCode::Digit4),
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MorphKey::new("5", &[], KeyCode::Digit5),
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MorphKey::new("6", &[], KeyCode::Digit6),
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MorphKey::new("7", &[], KeyCode::Digit7),
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MorphKey::new("8", &[], KeyCode::Digit8),
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MorphKey::new("9", &[], KeyCode::Digit9),
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MorphKey::new("lshift-R", &[KeyCode::ShiftLeft], KeyCode::KeyR),
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MorphKey::new("lshift-T", &[KeyCode::ShiftLeft], KeyCode::KeyT),
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MorphKey::new("lshift-Z", &[KeyCode::ShiftLeft], KeyCode::KeyZ),
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MorphKey::new("lshift-I", &[KeyCode::ShiftLeft], KeyCode::KeyI),
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MorphKey::new("lshift-O", &[KeyCode::ShiftLeft], KeyCode::KeyO),
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MorphKey::new("lshift-P", &[KeyCode::ShiftLeft], KeyCode::KeyP),
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MorphKey::new("lshift-F", &[KeyCode::ShiftLeft], KeyCode::KeyF),
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MorphKey::new("lshift-G", &[KeyCode::ShiftLeft], KeyCode::KeyG),
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MorphKey::new("lshift-H", &[KeyCode::ShiftLeft], KeyCode::KeyH),
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MorphKey::new("lshift-J", &[KeyCode::ShiftLeft], KeyCode::KeyJ),
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MorphKey::new("lshift-K", &[KeyCode::ShiftLeft], KeyCode::KeyK),
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MorphKey::new("lshift-Y", &[KeyCode::ShiftLeft], KeyCode::KeyY),
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MorphKey::new("lshift-X", &[KeyCode::ShiftLeft], KeyCode::KeyX),
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MorphKey::new("lshift-C", &[KeyCode::ShiftLeft], KeyCode::KeyC),
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MorphKey::new("lshift-V", &[KeyCode::ShiftLeft], KeyCode::KeyV),
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MorphKey::new("lshift-B", &[KeyCode::ShiftLeft], KeyCode::KeyB),
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MorphKey::new("lshift-N", &[KeyCode::ShiftLeft], KeyCode::KeyN),
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MorphKey::new("lshift-M", &[KeyCode::ShiftLeft], KeyCode::KeyM),
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MorphKey::new("lshift-0", &[KeyCode::ShiftLeft], KeyCode::Digit0),
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MorphKey::new("lshift-1", &[KeyCode::ShiftLeft], KeyCode::Digit1),
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MorphKey::new("lshift-2", &[KeyCode::ShiftLeft], KeyCode::Digit2),
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MorphKey::new("lshift-3", &[KeyCode::ShiftLeft], KeyCode::Digit3),
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MorphKey::new("lshift-4", &[KeyCode::ShiftLeft], KeyCode::Digit4),
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MorphKey::new("lshift-5", &[KeyCode::ShiftLeft], KeyCode::Digit5),
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MorphKey::new("lshift-6", &[KeyCode::ShiftLeft], KeyCode::Digit6),
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MorphKey::new("lshift-7", &[KeyCode::ShiftLeft], KeyCode::Digit7),
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MorphKey::new("lshift-8", &[KeyCode::ShiftLeft], KeyCode::Digit8),
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MorphKey::new("lshift-9", &[KeyCode::ShiftLeft], KeyCode::Digit9),
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];
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#[derive(Clone, Copy)]
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enum WeightChange {
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Increase,
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Decrease,
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}
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impl WeightChange {
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fn reverse(&mut self) {
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*self = match *self {
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WeightChange::Increase => WeightChange::Decrease,
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WeightChange::Decrease => WeightChange::Increase,
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}
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}
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fn sign(self) -> f32 {
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match self {
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WeightChange::Increase => 1.0,
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WeightChange::Decrease => -1.0,
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}
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}
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fn change_weight(&mut self, weight: f32, change: f32) -> f32 {
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let mut change = change * self.sign();
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let new_weight = weight + change;
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if new_weight <= 0.0 || new_weight >= 1.0 {
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self.reverse();
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change = -change;
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}
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weight + change
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}
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}
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struct Target {
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entity_name: Option<String>,
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entity: Entity,
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name: Option<String>,
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index: usize,
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weight: f32,
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change_dir: WeightChange,
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}
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impl fmt::Display for Target {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match (self.name.as_ref(), self.entity_name.as_ref()) {
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(None, None) => write!(f, "animation{} of {}", self.index, self.entity),
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(None, Some(entity)) => write!(f, "animation{} of {entity}", self.index),
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(Some(target), None) => write!(f, "{target} of {}", self.entity),
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(Some(target), Some(entity)) => write!(f, "{target} of {entity}"),
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}?;
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write!(f, ": {}", self.weight)
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}
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}
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impl Target {
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fn text_span(&self, key: &str, style: TextFont) -> (TextSpan, TextFont) {
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(TextSpan::new(format!("[{key}] {self}\n")), style)
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}
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fn new(
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entity_name: Option<&Name>,
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weights: &[f32],
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target_names: Option<&[String]>,
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entity: Entity,
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) -> Vec<Target> {
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let get_name = |i| target_names.and_then(|names| names.get(i));
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let entity_name = entity_name.map(Name::as_str);
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weights
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.iter()
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.enumerate()
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.map(|(index, weight)| Target {
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entity_name: entity_name.map(ToOwned::to_owned),
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entity,
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name: get_name(index).cloned(),
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index,
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weight: *weight,
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change_dir: WeightChange::Increase,
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})
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.collect()
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}
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}
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#[derive(Resource)]
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struct WeightsControl {
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weights: Vec<Target>,
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}
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struct MorphKey {
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name: &'static str,
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modifiers: &'static [KeyCode],
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key: KeyCode,
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}
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impl MorphKey {
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const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
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MorphKey {
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name,
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modifiers,
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key,
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}
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}
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fn active(&self, inputs: &ButtonInput<KeyCode>) -> bool {
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let mut modifier = self.modifiers.iter();
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let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
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let key = inputs.pressed(self.key);
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let modifier = modifier.all(|m| inputs.pressed(*m));
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let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
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key && modifier && non_modifier
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}
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}
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fn update_text(
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controls: Option<ResMut<WeightsControl>>,
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texts: Query<Entity, With<Text>>,
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morphs: Query<&MorphWeights>,
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mut writer: TextUiWriter,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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let Ok(text) = texts.single() else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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let Ok(weights) = morphs.get(target.entity) else {
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continue;
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};
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let Some(&actual_weight) = weights.weights().get(target.index) else {
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continue;
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};
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if actual_weight != target.weight {
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target.weight = actual_weight;
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}
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let key_name = &AVAILABLE_KEYS[i].name;
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*writer.text(text, i + 3) = format!("[{key_name}] {target}\n");
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}
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}
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fn update_morphs(
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controls: Option<ResMut<WeightsControl>>,
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mut morphs: Query<&mut MorphWeights>,
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input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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if !AVAILABLE_KEYS[i].active(&input) {
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continue;
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}
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let Ok(mut weights) = morphs.get_mut(target.entity) else {
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continue;
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};
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// To update individual morph target weights, get the `MorphWeights`
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// component and call `weights_mut` to get access to the weights.
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let weights_slice = weights.weights_mut();
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let i = target.index;
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let change = time.delta_secs() * WEIGHT_PER_SECOND;
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let new_weight = target.change_dir.change_weight(weights_slice[i], change);
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weights_slice[i] = new_weight;
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target.weight = new_weight;
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}
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}
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fn detect_morphs(
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mut commands: Commands,
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morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
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meshes: Res<Assets<Mesh>>,
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scene_handle: Res<SceneHandle>,
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mut setup: Local<bool>,
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) {
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let no_morphing = morphs.iter().len() == 0;
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if no_morphing {
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return;
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}
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if scene_handle.is_loaded && !*setup {
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*setup = true;
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} else {
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return;
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}
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let mut detected = Vec::new();
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for (entity, weights, name) in &morphs {
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let target_names = weights
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.first_mesh()
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.and_then(|h| meshes.get(h))
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.and_then(|m| m.morph_target_names());
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let targets = Target::new(name, weights.weights(), target_names, entity);
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detected.extend(targets);
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}
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detected.truncate(AVAILABLE_KEYS.len());
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let style = TextFont {
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font_size: FONT_SIZE,
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..default()
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};
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let mut spans = vec![
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(TextSpan::new("Morph Target Controls\n"), style.clone()),
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(TextSpan::new("---------------\n"), style.clone()),
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];
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let target_to_text =
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|(i, target): (usize, &Target)| target.text_span(AVAILABLE_KEYS[i].name, style.clone());
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spans.extend(detected.iter().enumerate().map(target_to_text));
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commands.insert_resource(WeightsControl { weights: detected });
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commands
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.spawn((
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Text::default(),
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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},
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))
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.with_children(|p| {
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for span in spans {
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p.spawn(span);
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}
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});
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}
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pub struct MorphViewerPlugin;
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impl Plugin for MorphViewerPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(
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update_morphs,
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detect_morphs,
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update_text.after(update_morphs),
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),
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);
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}
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}
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