bevy/crates/bevy_sprite/src
Sludge fadc6d08c1
#[reflect(Default)] for Handle/Mesh2dHandle (#12264)
# Objective

- Make default handles constructible via reflection

## Solution

- Add missing `#[reflect(Default)]` to them

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-03-04 04:18:02 +00:00
..
mesh2d #[reflect(Default)] for Handle/Mesh2dHandle (#12264) 2024-03-04 04:18:02 +00:00
render Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
texture_slice Replace bevy_log's tracing reexport with bevy_utils' (#12254) 2024-03-02 18:38:04 +00:00
bundle.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
dynamic_texture_atlas_builder.rs Prefer UVec2 when working with texture dimensions (#11698) 2024-02-25 15:23:04 +00:00
lib.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
texture_atlas_builder.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
texture_atlas.rs Prefer UVec2 when working with texture dimensions (#11698) 2024-02-25 15:23:04 +00:00