27 lines
		
	
	
		
			729 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			729 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene.
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| //!
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| //! [`Quad`]: shape::Quad
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| 
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| use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<ColorMaterial>>,
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| ) {
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|     commands.spawn(Camera2dBundle::default());
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|     commands.spawn(MaterialMesh2dBundle {
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|         mesh: meshes.add(shape::Quad::default()).into(),
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|         transform: Transform::default().with_scale(Vec3::splat(128.)),
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|         material: materials.add(Color::PURPLE),
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|         ..default()
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|     });
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| }
 | 
