|  115211161b # Objective - I wanted to have controls independent from keyboard layout and found that bevy doesn't have a proper implementation for that ## Solution - I created a `ScanCode` enum with two hundreds scan codes and updated `keyboard_input_system` to include and update `ResMut<Input<ScanCode>>` - closes both https://github.com/bevyengine/bevy/issues/2052 and https://github.com/bevyengine/bevy/issues/862 Co-authored-by: Bleb1k <91003089+Bleb1k@users.noreply.github.com> | ||
|---|---|---|
| .. | ||
| axis.rs | ||
| gamepad.rs | ||
| input.rs | ||
| keyboard.rs | ||
| lib.rs | ||
| mouse.rs | ||
| touch.rs | ||