bevy/src/render/bake/bake.vert
2019-11-30 17:42:27 -08:00

17 lines
280 B
GLSL

#version 450
layout(location = 0) in ivec4 a_Pos;
layout(set = 0, binding = 0) uniform Globals {
mat4 u_ViewProj;
};
layout(set = 1, binding = 0) uniform Entity {
mat4 u_World;
vec4 u_Color;
};
void main() {
gl_Position = u_ViewProj * u_World * vec4(a_Pos);
}