![]() # Objective - Prep for https://github.com/bevyengine/bevy/pull/10164 - Make deferred_lighting_pass_id a ColorAttachment - Correctly extract shadow view frusta so that the view uniforms get populated - Make some needed things public - Misc formatting |
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.. | ||
blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
deferred | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
lib.rs | ||
msaa_writeback.rs |