bevy/crates/bevy_core_pipeline/src
JMS55 a796d53a05
Meshlet prep (#11442)
# Objective

- Prep for https://github.com/bevyengine/bevy/pull/10164
- Make deferred_lighting_pass_id a ColorAttachment
- Correctly extract shadow view frusta so that the view uniforms get
populated
- Make some needed things public
- Misc formatting
2024-01-22 15:28:33 +00:00
..
blit resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bloom Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
contrast_adaptive_sharpening Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
core_2d Customizable camera main texture usage (#11412) 2024-01-18 20:33:42 +00:00
core_3d Meshlet prep (#11442) 2024-01-22 15:28:33 +00:00
deferred Meshlet prep (#11442) 2024-01-22 15:28:33 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
prepass Meshlet prep (#11442) 2024-01-22 15:28:33 +00:00
skybox Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
taa Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
tonemapping Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
upscaling Revert rendering-related associated type name changes (#11027) 2024-01-22 15:01:55 +00:00
lib.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
msaa_writeback.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00