# Objective - Closes #7323 - Reduce texture blurriness for TAA ## Solution - Add a `MipBias` component and view uniform. - Switch material `textureSample()` calls to `textureSampleBias()`. - Add a `-1.0` bias to TAA. --- ## Changelog - Added `MipBias` camera component, mostly for internal use. --------- Co-authored-by: François <mockersf@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| prepass | ||
| skybox | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| clear_color.rs | ||
| lib.rs | ||
| msaa_writeback.rs | ||