![]() # Objective - Closes #7323 - Reduce texture blurriness for TAA ## Solution - Add a `MipBias` component and view uniform. - Switch material `textureSample()` calls to `textureSampleBias()`. - Add a `-1.0` bias to TAA. --- ## Changelog - Added `MipBias` camera component, mostly for internal use. --------- Co-authored-by: François <mockersf@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
clear_color.rs | ||
lib.rs | ||
msaa_writeback.rs |