bevy/crates/bevy_render/src/camera
Aevyrie cbf032419d Refactor Camera methods and add viewport rect (#4948)
While working on a refactor of `bevy_mod_picking` to include viewport-awareness, I found myself writing these functions to test if a cursor coordinate was inside the camera's rendered area.

# Objective

- Simplify conversion from physical to logical pixels
- Add methods that returns the dimensions of the viewport as a min-max rect

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## Changelog

- Added `Camera::to_logical`
- Added `Camera::physical_viewport_rect`
- Added `Camera::logical_viewport_rect`
2022-06-07 15:23:45 +00:00
..
camera_driver_node.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
camera.rs Refactor Camera methods and add viewport rect (#4948) 2022-06-07 15:23:45 +00:00
mod.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
projection.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00