# Objective Add Reflection to `TextureAtlasSprite` to bring it inline with `Sprite` ## Solution Addition of appropriate macros to the type --- ## Changelog `#[reflect(Component)]` and derive `FromReflect` for `TextureAtlasSprite` Added `TextureAtlasSprite` to the TypeRegistry |
||
|---|---|---|
| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||